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Wizard Farming Guide

By flashgordon79 on September 12, 2012
Last Updated: February 28, 2014


Monsterpower is the best Feature that was implemented in Diablo 3. You can rush through an act or make the game as challenging as you like. Your choice. In addition magic find gets more or less obsolete. And finally they nerfed the monsters damage per rank of Monsterpower by a huge amount. So its all about damage now. You only need to find the monster power rank that doesn't slow you down too much. Otherwise your Archon runs out more often.

This was my starting gear for the build prepatch 1.0.5. I was able to clear the farming spots in about 30 minutes. Monsterpower 2 is very similar to Patch 1.0.4. Hit points of the monsters are about the same but they do a little less damage.

At some point you will notice that it doesn't matter how much crit chance, crit damage or attackspeed you have. You won't even need arcane power per crit. The reason is that all the stats i mentioned before dont effect the Archon beam. So if you manage keeping Archon up all the time (drop it if your buffs run out and recast them) the only thing that matters is DPS. 

Ok you'll also need a little defense. Lifeleech (at lower dps life on hit) on your weapon can make surviving much easier.

Since patch 1.0.8 Archon is even more viable for farming in groups. And there are two reasons why:
  1. Not only your own killing blows advance the cooldown of Archon.
  2. You gain much more experience from farming in groups now (see patchnotes)
I added 2 new videos at the end of the guide to show you where you could end up with that Spec (All recorded by my self and uncut).

Feel free to leave a comment at the bottom and don't forget to hit the like and subscribe buttons for the guide and/or Youtube/TwitchTV-Channel :-)

What you get

  • "perma" Archon
  • 42 % more damage from skills
  • 75 % more armor (-10 % if you use Glass Cannon)
  • 65 % more restist all (-10 % if you use Glass Cannon)

What you need

  • About 30% crit
  • 15-20 Archane power per crit (to be able to spam Energy Twister and getting Archon up again)

  • About 600 to all resistances
    Dont forget you get 25% from Energy Armor and another 40% as long as Archon is up

  • 24% Movement Speed
    This helps a lot while trying to keep Archon up.

  • About 40k dps (unbuffed)

  • Lifeleech (or life on hit) on Weapon

  • Ruby in your head slot for more experience
    of course not mandatory but it helps a lot to speed up paragon leveling
At about 90k dps (buffed) you won't need Archane power per crit anymore. You can easily rush through the farmingspots at MP2 (or even higher).


  • Improved Archon for more damage. You can pick Pure Power for more Archon uptime or Teleport for more mobility. (not need if you have 24% movement speed on equip)
  • You can pick any rune you like. The chance to proc critical mass is the same for all runes since patch 1.0.5
  • The rune Blood Magic (Attacks recover 1.5% of damage caused as Life) can also be a good choice
  • If you lack of  survivability this is your best choise. Another good choise would be Stormarmor - Scramble (25% movement speed for 3 sec after getting hit) Just play around a bit.


  • If your Archon runs out before it is ready again you can make it ready really quick by casting some energy twisters in a group of mobs. And you can "spam" Diamond Skin with enough Acanepower per crit. If you play MPs where you can keep Archon up all the time this is no longer needed.
  • Again more damage. Choose another defensive Skill if you lack of survivability.
  • And a little defense (if needed) Galvanizing Ward could be another solution. (Longer Armor uptime and some life per second)

General Strategy

Start the game with the last Quest of the Act you like to farm. So you can do any section at any time. Its best to get 5 nephalem buffs before you get to the sections that give the most experience.

Leave out single mobs. Use Archon when you find a big group of Mobs to advance the timer from the beginning on. Only loot valuable Gear. Leave everything on the ground that does not have at least iLvl 63. (Rings, Amulets and Legendaries are surely an exception to this)

Since Patch 1.0.8 mob density in Acts 1,2 and 4 Inferno (at least MP1) is (much) higher than before. That makes Act 1 and 2 more viable for farming. In my opinion Act 4 isn't that viable because of the higher difficulty of the mobs.

Farming Spots Act 1

Best starting areas/waypoints:
Highest mob desity:
Additional areas:

Farming Spots Act 2

Best starting areas:
Highest mob density:
Additional areas:

Farming Spots Act 3

Best starting areas/waypoints with rather low dps/survivability in my opinion are (to get Nephalem buffs quickly):

For higher dps and/or survivability:

If you got 5 buffs then get to the areas/waypoints that give big amounts of experience:
if you want to take more advantage of your nephalem buffs you can go to these areas too:

Video: Prepatch 1.0.8 Act 3 Inferno MP1

Video: Archon Speed Farming Act 1 Inferno MP6

Video: 3 Archon Wizards Speed Farming Act 1 Inferno MP8

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