Strafe is an interesting skill. Many players totally bypass it as it doesn’t seem to do enough damage for them.
For me it all boils down to play-style. Strafe can be a totally viable build all the way up to mp10. You just won’t be able to bulldoze mp10 bosses to the ground like you can with some hatred spenders, so don’t expect this and you’ll get along with strafe.
Fact – you can do a whole load more damage with other hatred spenders on MP6+. Spike trap with echoing blast or cluster arrow can wipe out elites and trash mobs much faster on high MP levels. However, the play-style for using these skills is also a lot different! You want to bulldoze MP10, I don’t recommend a strafe build. You want to speed farm mp0-3 strafe is a great skill to use.
Like I said though, it’s not to say strafe won’t work in high MP levels. I’ve had strafe working fine for me on MP8 and against uber bosses at this level, but that doesn’t make it the best skill to use for these levels of difficulty; however it is viable!
It all comes down to play-style. Once you nail it with strafe you’ll be having lots of fun and killing enemies without trouble.
In my opinion it is designed as an all-round skill that can be used in any situation. Some skills are best for mp10, some skills are best for killing 20 mobs at once and other skills are best for taking down elites or ubers. Strafe can do it all, but as any hybrid type skill it comes at a cost. The cost is that it will never be the best skill in a specific situation, but the benefit is that it’s a good skill in any situation.
Q: But why should we listen to you D3MON, Why?!?
A: You don’t have to! But I’m offering up my opinion based on my 4 months experience playing with strafe (ye, I was stupid enough to use it pre 1.05). I’m hoping you will help me extend this guide into a collaboration of experiences from the strafe player base.
This isn’t a budget guide or a guide of how to get the best out of strafe. It’s simply my experiences with strafe and how I have grown to use it through experimentation, trial and error.