The ranged barb is great at kiting enemies. I can run into
three elite packs and be confident I’ll be fine simply because I can outrun
them all. Unless using the gangway rune it’s best to maintain your distance,
enough to make sure you don’t get surrounded by enemies. That said, I’ve chosen
the skills I use to maximize efficiency and survivability. It’s good to have a
plan for fighting given monsters or monster affixes before you go into battle.
Monsters/ Traits
Vortex: I’ve noticed that the range on vortex is limited
(shorter range than weapon throw). Further, vortex does not pull you through
obstacles. Kiting from a distance works well against dangerous packs.
Waller: Both the most dangerous and most annoying of monster
traits. This is why the leap skill is important and superior to furious charge
– without it, you will die to a waller pack (unless of course you’re way over-geared
for the runs you’re doing). It’s rare, but I’ve had walls form in the character
and been unable to move.
Jailer/frozen: This is one reason why WotB is awesome.
Everything else: I can easily stand in a desecrator stack
fighting enemies and stay at full health. But I don’t. I consider it a good
habit to get into to avoid taking damage you can avoid – a good practice to
combat the DC monster.
Dervish/A2 Warden: Don’t use weapon throw against them while
they’re spinning. I kill the warden without aggroing him – it may be a bug that
weapon throw’s range is extended when it enters the warden’s missile dampening
aura. Get far enough away and use weapon throw. You know it’s working when you
see the lightning coming off of the warden.
A4 Warden: With WotB I can kite him all day without him
touching me. Done some MP4 preclears, worked out fine.
Regen vs. LoH
I prefer Life Regeneration for several reasons. First, it’s
more effective against the DC monster. Second, you’re kiting/running a lot and
can regen while doing so. Even if regen is marginally better for a ranged barb
over other barbs, the AH prices for regen and LoH reflect how valuable the
skills are for barbs in general, making regen a better choice economically for
ranged barbs. Of course, there’s nothing wrong with both.