Nimir

Level 60, Paragon Level 7

Softcore Monk Build (Last Sync w/ Battle.net: August 25, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Madstone
Helm
Simulate ~ ~
Armor 412
Dex 92 30.7% of 300
ResPsn 36 72% of 50
ResAll 76 108.6% of 70
Rgn 247 105.6% of 234
SprtRegen 1.87 ???
Hell Breath
Shoulders
Simulate ~ ~
Armor 331
Str 113 37.7% of 300
Dex 77 38.5% of 200
Int 39 19.5% of 200
Vit 70 35% of 200
ResPsn 50 83.3% of 60
ResAll 60 75% of 80
%Life 6 50% of 12
Primal Necklace
Amulet
Simulate ~ ~
Dex 188 53.7% of 350
Vit 93 26.6% of 350
ResPsn 39 65% of 60
IAS 7 77.8% of 9
Intrepid Adornments
Chest
Simulate ~ ~
Armor 351
Dex 70 35% of 200
Vit 149 49.7% of 300
ResPsn 60 100% of 60
ResAll 44 55% of 80
%Life 9 75% of 12
Rgn 97 16.2% of 599
Bloody Gauntlets
Gloves
Simulate ~ ~
Armor 280
Dex 125 41.7% of 300
Vit 86 43% of 200
ResPsn 50 83.3% of 60
ResAll 51 63.8% of 80
Crit 7.5 75% of 10
Citadel Manacles
Bracers
Simulate ~ ~
Armor 195
Str 27 13.5% of 200
Dex 73 36.5% of 200
Vit 99 49.5% of 200
ResPsn 43 71.7% of 60
ResAll 70 87.5% of 80
Crit 3 50% of 6
+Globes 1886 ???
Courageous Sash
Belt
Simulate ~ ~
Armor 167
Str 64 21.3% of 300
Dex 66 33% of 200
ResPsn 26 43.3% of 60
ResAll 22 27.5% of 80
%Life 4 33.3% of 12
Insolent Cover
Pants
Simulate ~ ~
Armor 348
Str 69 34.5% of 200
Dex 80 40% of 200
Vit 185 61.7% of 300
ResPsn 43 71.7% of 60
ResAll 42 52.5% of 80
Skull Grasp
Ring1
Simulate ~ ~
Dex 134 67% of 200
IAS 7 77.8% of 9
Life/Hit 162 33.8% of 479
%GF 15 60% of 25
Union Maelstrom
Ring2
Simulate ~ ~
Str 112 56% of 200
Dex 56 28% of 200
Vit 71 35.5% of 200
IAS 6 66.7% of 9
CritDmg 15 30% of 50
Nomad Savvy
Boots
Simulate ~ ~
Armor 253
Dex 122 40.7% of 300
Int 38 19% of 200
ResPsn 35 58.3% of 60
ResAll 55 68.8% of 80
%Move 12 100% of 12
Skorn
Mainhand
Simulate ~ ~
MinDmg 242 50.6% of 478
MaxDmg 253 41.4% of 611
%Dmg 49 98% of 50
Dex 380 63.9% of 595
Int 152 25.5% of 595
CritDmg 170 85% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/997859/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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