Shifu

Level 60, Paragon Level 0

Softcore Monk Build (Last Sync w/ Battle.net: August 24, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 414
Dex 163 54.3% of 300
Int 163 81.5% of 200
Vit 92 46% of 200
ResArcn 51 102% of 50
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 609
Dex 197 98.5% of 200
Vit 85 42.5% of 200
ResArcn 60 100% of 60
ResAll 72 90% of 80
Rgn 301 88% of 342
Victory Harm
Amulet
Simulate ~ ~
MinDmg 33 122.2% of 27
Str 61 17.4% of 350
Dex 85 24.3% of 350
%Life 12 75% of 16
CritDmg 65 65% of 100
Crit 10 100% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 398
Int 150 75% of 200
Vit 247 82.3% of 300
ResArcn 52 86.7% of 60
IAS 8 ???
Strange Guards
Gloves
Simulate ~ ~
Armor 333
Dex 184 61.3% of 300
ResArcn 57 95% of 60
IAS 6 66.7% of 9
Crit 10 100% of 10
Denial Impunity
Bracers
Simulate ~ ~
Armor 221
Dex 135 67.5% of 200
Vit 88 44% of 200
ResArcn 48 80% of 60
ResAll 68 85% of 80
Crit 5 83.3% of 6
%Melee 4 66.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 301
Str 67 22.3% of 300
Dex 82 41% of 200
Int 98 49% of 200
ResArcn 51 85% of 60
IAS 9 ???
CritDmg 41 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 435
Dex 90 45% of 200
Vit 138 46% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Dream Shelter
Ring1
Simulate ~ ~
Dmg 27-59 ???
Dex 78 39% of 200
ResAll 54 67.5% of 80
%Life 10 83.3% of 12
Crit 5 83.3% of 6
Oath Grinder
Ring2
Simulate ~ ~
MinDmg 31 86.1% of 36
Dex 76 38% of 200
ResArcn 47 78.3% of 60
IAS 7 77.8% of 9
Life/Kill 192 13.3% of 1439
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 316
Dex 196 65.3% of 300
ResArcn 59 98.3% of 60
ResAll 76 95% of 80
%Life 11 ???
%Move 10 83.3% of 12
+Globes 2581 ???
Conquest Abyss
Mainhand
Simulate ~ ~
%Dmg 29 58% of 50
CritDmg 90 90% of 100
%LifeSteal 2.9 96.7% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 5 ???
LtnSklDmg 24 ???
%Dmg 39 78% of 50
Dex 157 44.9% of 350
Life/Hit 560 58.4% of 959
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/995614/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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