Athena

Level 50, Paragon Level 0

Softcore Barbarian Build (Last Sync w/ Battle.net: December 19, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Warden's Mask
Helm
Simulate ~ ~
Armor 100
Str 43 21.5% of 200
Dex 13 6.5% of 200
Vit 16 8% of 200
Rgn 3 0.9% of 342
+XP/Kill 12 50% of 24
Pickup 5 71.4% of 7
Mortal Blazon
Shoulders
Simulate ~ ~
Armor 150
Dex 91 45.5% of 200
Vit 42 21% of 200
ResLtn 19 31.7% of 60
+Globes 313 ???
Honor Technique
Amulet
Simulate ~ ~
Str 57 16.3% of 350
Dex 18 5.1% of 350
Life/Kill 13 0.5% of 2878
CritDmg 20 20% of 100
+XP/Kill 7 29.2% of 24
Thistle Armor
Chest
Simulate ~ ~
Armor 199
Dex 53 26.5% of 200
Vit 44 14.7% of 300
Rgn 29 4.8% of 599
Thorns 64 2.5% of 2544
Cain's Scribe
Gloves
Simulate ~ ~
Armor 56
Life/Kill 43 ???
Crit 2 20% of 10
+XP/Kill 14 58.3% of 24
+Globes 116 ???
Slave Bonds
Bracers
Simulate ~ ~
Armor 69
Str 33 16.5% of 200
Dex 19 9.5% of 200
Vit 33 16.5% of 200
Life/Kill 87 ???
%Move 10 ???
Thorns 7 0.5% of 1454
Crit 1 16.7% of 6
Chain Poise
Belt
Simulate ~ ~
Armor 126
Str 58 19.3% of 300
Dex 55 27.5% of 200
ResPhys 20 33.3% of 60
+XP/Kill 16 66.7% of 24
+Globes 133 ???
-LVL 3 16.7% of 18
Cain's Robes
Pants
Simulate ~ ~
Armor 63
Rgn 5 1.5% of 342
%MF 8 40% of 20
+XP/Kill 14 58.3% of 24
+Globes 89 ???
Damnation Stormrider
Ring1
Simulate ~ ~
Dmg 6-12 ???
Dex 31 15.5% of 200
Int 22 11% of 200
ResLtn 16 26.7% of 60
Thorns 4 0.4% of 979
+Globes 332 ???
Hellfire Ring
Ring2
Simulate ~ ~
Dex 194 97% of 200
Int 70 35% of 200
ResCold 34 56.7% of 60
IAS 7 77.8% of 9
Cain's Sandals
Boots
Simulate ~ ~
Armor 58
Rgn 4 1.2% of 342
%Move 11 91.7% of 12
+XP/Kill 13 54.2% of 24
Pickup 3 42.9% of 7
Rip Style
Mainhand
Simulate ~ ~
MaxDmg 9 2% of 447
Dex 122 34.9% of 350
-LVL 15 83.3% of 18
Whisper Victor
Offhand
Simulate ~ ~
MinDmg 257 73% of 352
MaxDmg 124 27.7% of 447
%LifeSteal 2.3 76.7% of 3
-LVL 12 66.7% of 18
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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