Misda

Level 60, Paragon Level 61

Softcore Barbarian Build (Last Sync w/ Battle.net: January 27, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 408
Str 188 94% of 200
Int 48 16% of 300
Vit 62 31% of 200
ResAll 79 98.8% of 80
IAS 8 ???
%Life 12 100% of 12
Astonishing Shoulders
Shoulders
Simulate ~ ~
Armor 298
Str 249 83% of 300
Vit 132 66% of 200
ResAll 60 75% of 80
Victory Break
Amulet
Simulate ~ ~
Dmg 27-59 ???
Str 101 28.9% of 350
Dex 75 21.4% of 350
Life/Kill 1593 55.4% of 2878
CritDmg 52 52% of 100
Rgn 263 43.9% of 599
Crit 9 90% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 794
Str 175 87.5% of 200
Vit 167 55.7% of 300
ResAll 75 93.8% of 80
Touch Slayer
Gloves
Simulate ~ ~
Armor 280
Str 134 67% of 200
Vit 63 31.5% of 200
IAS 9 100% of 9
CritDmg 34 68% of 50
Crit 8 80% of 10
Pickup 6 85.7% of 7
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 223
Vit 72 36% of 200
ResCold 36 60% of 60
IAS 9 ???
%Move 12 ???
Thorns 1034 71.1% of 1454
Crit 4.5 75% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 347
Str 191 63.7% of 300
ResAll 80 114.3% of 70
%Life 9 75% of 12
FuryMax 13 ???
%LifeSteal 2.9 96.7% of 3
Tenacious Links
Pants
Simulate ~ ~
Armor 396
Str 65 32.5% of 200
Vit 221 73.7% of 300
ResAll 78 97.5% of 80
The Wailing Host
Ring1
Simulate ~ ~
Dmg 34-57 ???
Str 160 80% of 200
ResLtn 39 65% of 60
Rgn 161 47.1% of 342
Crit 4.5 75% of 6
%EliteDmg 4 ???
Unity
Ring2
Simulate ~ ~
Dmg 30-64 ???
Str 166 83% of 200
Life/Hit 230 48% of 479
CritDmg 31 62% of 50
Crit 4.5 75% of 6
%EliteDmg 4 ???
Immortal King's Stride
Boots
Simulate ~ ~
Armor 324
Str 93 46.5% of 200
Vit 97 48.5% of 200
ResAll 75 93.8% of 80
%Move 12 100% of 12
Pickup 5 71.4% of 7
%CC 13 ???
Brawl Break
Mainhand
Simulate ~ ~
MinDmg 251 71.3% of 352
MaxDmg 345 77.2% of 447
%Dmg 36 72% of 50
Str 78 22.3% of 350
Vit 90 25.7% of 350
CritDmg 51 51% of 100
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 284 80.7% of 352
MaxDmg 228 51% of 447
%Dmg 37 74% of 50
Str 124 35.4% of 350
Int 161 46% of 350
IAS 0.25 ???
%FearProc 11 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/97720/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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