Monkzilla

Level 60, Paragon Level 2

Softcore Monk Build (Last Sync w/ Battle.net: August 16, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 361
Dex 188 62.7% of 300
Vit 139 69.5% of 200
ResAll 56 80% of 70
Crit 5.5 91.7% of 6
Crippling Gear
Shoulders
Simulate ~ ~
Armor 353
Str 157 52.3% of 300
Dex 309 154.5% of 200
Vit 100 50% of 200
ResAll 75 93.8% of 80
+Globes 9005 ???
Ancient Abomination
Amulet
Simulate ~ ~
MinDmg 32 118.5% of 27
Dex 123 35.1% of 350
ResLtn 39 65% of 60
ResAll 78 97.5% of 80
CritDmg 65 65% of 100
Crit 7 70% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 427
Dex 157 78.5% of 200
Vit 62 20.7% of 300
ResAll 68 85% of 80
%Life 10 83.3% of 12
%Melee 5 83.3% of 6
Demonic Snare
Gloves
Simulate ~ ~
Armor 462
Dex 227 75.7% of 300
Vit 53 26.5% of 200
IAS 6 66.7% of 9
CritDmg 31 62% of 50
Crit 7 70% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 434
Dex 169 84.5% of 200
ResAll 72 90% of 80
%Life 8 ???
Crit 4.5 75% of 6
%KnBackProc 2.1 ???
Inna's Favor
Belt
Simulate ~ ~
Armor 536
%HolyDmg 7 ???
Dex 165 82.5% of 200
Vit 44 22% of 200
Crit 1 ???
%CC 14 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 425
Dex 171 85.5% of 200
Vit 68 22.7% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Unity
Ring1
Simulate ~ ~
Dmg 32-65 ???
Dex 164 82% of 200
ResAll 73 91.3% of 80
Life/Hit 265 55.3% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Natalya's Reflection
Ring2
Simulate ~ ~
MinDmg 32 88.9% of 36
Str 75 37.5% of 200
Dex 86 43% of 200
IAS 8 88.9% of 9
Rgn 214 62.6% of 342
Crit 4.5 75% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 587
Dex 251 83.7% of 300
Int 55 27.5% of 200
ResAll 75 93.8% of 80
%Move 12 100% of 12
%Melee 5 ???
The Fist of Az'Turrasq
Mainhand
Simulate ~ ~
MinDmg 268 76.1% of 352
MaxDmg 349 78.1% of 447
%Dmg 50 100% of 50
Dex 174 49.7% of 350
IAS 10 90.9% of 11
SprtRegen 1.65 ???
%StunProc 3.2 ???
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 240 68.2% of 352
MaxDmg 228 51% of 447
%Dmg 40 80% of 50
Dex 153 43.7% of 350
IAS 0.23 ???
CritDmg 42 42% of 100
%FearProc 11.7 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/972879/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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