Kerrigan

Level 60, Paragon Level 14

Softcore Wizard Build (Last Sync w/ Battle.net: September 4, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 413
Str 34 17% of 200
Int 193 64.3% of 300
Vit 72 36% of 200
ResAll 78 97.5% of 80
IAS 9 ???
%Life 11 91.7% of 12
Virile Brute
Shoulders
Simulate ~ ~
Armor 353
Dex 94 47% of 200
Int 123 61.5% of 200
Vit 283 141.5% of 200
ResFire 32 53.3% of 60
ResAll 73 91.3% of 80
Prestige Surge
Amulet
Simulate ~ ~
Int 145 41.4% of 350
ResPsn 33 55% of 60
IAS 9 100% of 9
Crit 9.5 95% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 439
Int 146 73% of 200
Vit 149 49.7% of 300
ResFire 58 96.7% of 60
IAS 8 ???
Brawler's Strategy
Gloves
Simulate ~ ~
Armor 219
Int 243 81% of 300
Vit 65 32.5% of 200
CritDmg 25 50% of 50
Crit 10 100% of 10
Death Bindings
Bracers
Simulate ~ ~
Armor 220
Str 80 40% of 200
Int 205 102.5% of 200
Vit 71 35.5% of 200
ResFire 43 71.7% of 60
ResAll 77 96.3% of 80
Rgn 180 52.6% of 342
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 299
Int 90 45% of 200
IAS 9 ???
%Life 6 50% of 12
CritDmg 48 ???
%GF 17 68% of 25
+Globes 3393 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 452
Str 90 45% of 200
Dex 99 49.5% of 200
Int 92 46% of 200
Vit 164 54.7% of 300
Life/Hit 442 ???
%Life 12 ???
%MF 20 100% of 20
Thorns 540 37.1% of 1454
Skull Grasp
Ring1
Simulate ~ ~
Dmg 28-60 ???
Int 147 73.5% of 200
IAS 6 66.7% of 9
Life/Hit 203 42.4% of 479
Signet Surge
Ring2
Simulate ~ ~
IAS 8 88.9% of 9
Life/Hit 201 42% of 479
CritDmg 32 64% of 50
Crit 3.5 58.3% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 316
%PsnDmg 7 ???
Int 162 81% of 200
Vit 63 31.5% of 200
ResCold 40 66.7% of 60
%Move 12 100% of 12
Thorns 147 10.1% of 1454
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 50 100% of 50
Int 195 55.7% of 350
IAS 0.21 ???
CritDmg 76 76% of 100
APCrit 9 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 123-337 ???
Int 172 57.1% of 301
IAS 8 53.3% of 15
%Life 4 33.3% of 12
APMax 14 ???
Crit 9 90% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/96473/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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