Yntheenoma

Level 60, Paragon Level 29

Hardcore Demon Hunter Build (Last Sync w/ Battle.net: December 21, 2012)
246 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Champion Rise
Helm
Simulate ~ ~
Armor 557
Dex 73 36.5% of 200
Vit 91 45.5% of 200
ResPsn 30 50% of 60
ResAll 57 71.3% of 80
%Life 8 66.7% of 12
Vile Ward
Shoulders
Simulate ~ ~
Armor 604
Str 106 35.3% of 300
Dex 235 117.5% of 200
Vit 58 29% of 200
ResAll 76 95% of 80
Rgn 275 80.4% of 342
Killing Rosary
Amulet
Simulate ~ ~
Dmg 22-51 ???
CritDmg 64 64% of 100
Crit 9.5 95% of 10
The Inquisitor
Chest
Simulate ~ ~
Armor 385
Dex 97 48.5% of 200
Vit 120 40% of 300
ResAll 74 105.7% of 70
Rgn 336 82% of 410
%Move 12 ???
Feral Strike
Gloves
Simulate ~ ~
Armor 280
Str 72 36% of 200
Dex 161 53.7% of 300
Vit 71 35.5% of 200
ResFire 30 50% of 60
ResAll 42 52.5% of 80
CritDmg 23 46% of 50
Crit 6.5 65% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 437
Dex 169 84.5% of 200
Vit 89 44.5% of 200
%Life 8 ???
Crit 4.5 75% of 6
%KnBackProc 4.9 ???
Pack Rat's Treasure
Belt
Simulate ~ ~
Armor 275
Dex 88 44% of 200
Vit 168 84% of 200
ResAll 71 88.8% of 80
Thorns 91 3.6% of 2544
Pickup 7 100% of 7
Horizon Shelter
Pants
Simulate ~ ~
Armor 344
Str 87 43.5% of 200
Dex 100 50% of 200
Vit 149 49.7% of 300
ResAll 74 92.5% of 80
Dire Star
Ring1
Simulate ~ ~
Dmg 28-62 ???
ResLtn 44 73.3% of 60
CritDmg 48 96% of 50
Crit 4 66.7% of 6
Dream Demise
Ring2
Simulate ~ ~
MaxDmg 35 40.7% of 86
Dex 43 21.5% of 200
Int 49 24.5% of 200
ResPhys 37 61.7% of 60
CritDmg 31 62% of 50
Crit 5.5 91.7% of 6
Pathfinder Parapet
Boots
Simulate ~ ~
Armor 255
Dex 180 60% of 300
Int 81 40.5% of 200
Vit 83 41.5% of 200
ResLtn 60 100% of 60
ResAll 69 86.3% of 80
%Move 12 100% of 12
Bowman's Relic
Mainhand
Simulate ~ ~
%Dmg 40 80% of 50
Vit 113 32.3% of 350
CritDmg 97 97% of 100
%LifeSteal 2.6 86.7% of 3
Blockade Abjuration
Offhand
Simulate ~ ~
Armor 1223
Dex 146 41.7% of 350
Vit 192 54.9% of 350
ResLtn 54 90% of 60
ResAll 53 66.3% of 80
%Life 11 68.8% of 16
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

Resync ALL Data from Battle.net Resync JUST SKILLS from Battle.net Resync JUST ITEMS from Battle.net

You may sync your profile once every (1) hour by clicking the button above.

Want to create a build of your own?

Create a new Build
JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/9534/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.