Bridget

Level 60, Paragon Level 4

Softcore Witch Doctor Build (Last Sync w/ Battle.net: November 10, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 618
Int 245 81.7% of 300
Vit 70 35% of 200
%Life 12 100% of 12
ManaMax 145 ???
Stout Shoulders
Shoulders
Simulate ~ ~
Armor 352
Dex 45 22.5% of 200
Int 47 23.5% of 200
ResAll 67 83.8% of 80
%Life 8 66.7% of 12
Thorns 622 24.4% of 2544
Gleaming Necklace
Amulet
Simulate ~ ~
MaxDmg 31 114.8% of 27
Int 101 28.9% of 350
Vit 84 24% of 350
Crit 6 60% of 10
War Boon
Chest
Simulate ~ ~
Armor 416
Int 86 43% of 200
ResAll 62 77.5% of 80
%MF 19 95% of 20
Unwavering Guards
Gloves
Simulate ~ ~
Armor 341
Str 69 34.5% of 200
Dex 58 19.3% of 300
Int 141 47% of 300
ResPhys 53 88.3% of 60
ResAll 41 51.3% of 80
Crit 8.5 85% of 10
Glistening Pair
Bracers
Simulate ~ ~
Armor 340
ResPsn 54 90% of 60
ResAll 79 98.8% of 80
%GF 21 84% of 25
Crit 4.5 75% of 6
Rogue Boon
Belt
Simulate ~ ~
Armor 430
Dex 87 43.5% of 200
Int 55 27.5% of 200
ResPsn 52 86.7% of 60
ResAll 36 45% of 80
%MF 11 55% of 20
Horizon Vice
Pants
Simulate ~ ~
Armor 604
Int 81 40.5% of 200
Vit 175 58.3% of 300
ResFire 43 71.7% of 60
Dire Blaze
Ring1
Simulate ~ ~
Dmg 34-62 ???
ResPsn 43 71.7% of 60
ResAll 41 51.3% of 80
%Life 9 75% of 12
Intractable Band
Ring2
Simulate ~ ~
Str 24 12% of 200
Int 142 71% of 200
ResPhys 47 78.3% of 60
ResAll 49 61.3% of 80
Rich Stompers
Boots
Simulate ~ ~
Armor 412
Dex 70 23.3% of 300
Int 96 48% of 200
Vit 83 41.5% of 200
ResLtn 39 65% of 60
%MF 14 70% of 20
Reckless Brand
Mainhand
Simulate ~ ~
Dex 103 29.4% of 350
Int 137 39.1% of 350
IAS 9 81.8% of 11
CritDmg 42 42% of 100
%LifeSteal 2.9 96.7% of 3
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 65-123 ???
Int 154 51.2% of 301
Vit 138 45.8% of 301
ManaMax 118 ???
ManaRgn 10 ???
Crit 8 80% of 10
Pickup 20 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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