Jejebuzz

Level 60, Paragon Level 4

Softcore Barbarian Build (Last Sync w/ Battle.net: November 6, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Stout Deceit
Helm
Simulate ~ ~
Armor 368
Str 61 30.5% of 200
Vit 150 75% of 200
ResFire 46 76.7% of 60
ResAll 74 92.5% of 80
Rgn 67 19.6% of 342
Crit 4 66.7% of 6
Flawless Shoulders
Shoulders
Simulate ~ ~
Armor 339
Str 162 54% of 300
Dex 82 41% of 200
Vit 76 38% of 200
ResFire 57 95% of 60
ResAll 56 70% of 80
%MF 13 65% of 20
Thorns 579 22.8% of 2544
Trance Nexus
Amulet
Simulate ~ ~
Vit 111 31.7% of 350
ResCold 27 45% of 60
Life/Hit 259 27% of 959
CritDmg 58 58% of 100
Crit 6 60% of 10
Protection Mind
Chest
Simulate ~ ~
Armor 440
Str 32 16% of 200
Int 91 45.5% of 200
Vit 175 58.3% of 300
ResLtn 44 73.3% of 60
ResAll 60 75% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 339
Str 173 86.5% of 200
ResAll 22 27.5% of 80
%GF 15 60% of 25
Rgn 280 81.9% of 342
Crit 9 90% of 10
%Melee 6 ???
Vital Bracers
Bracers
Simulate ~ ~
Armor 204
Str 80 40% of 200
Vit 85 42.5% of 200
ResAll 61 76.3% of 80
Crit 4.5 75% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 348
Str 196 65.3% of 300
ResAll 79 112.9% of 70
%GF 22 110% of 20
FuryMax 14 ???
%LifeSteal 2.8 93.3% of 3
Strider's Disdain
Pants
Simulate ~ ~
Armor 505
Str 64 32% of 200
Int 63 31.5% of 200
Vit 154 51.3% of 300
ResArcn 45 75% of 60
ResAll 60 75% of 80
Officer Reaper
Ring1
Simulate ~ ~
Str 92 46% of 200
CritDmg 27 54% of 50
%GF 19 76% of 25
Crit 3.5 58.3% of 6
Dream End
Ring2
Simulate ~ ~
ResCold 33 55% of 60
ResAll 67 83.8% of 80
Life/Hit 249 52% of 479
%Life 7 58.3% of 12
CritDmg 26 52% of 50
Crit 4 66.7% of 6
Hunter's Stompers
Boots
Simulate ~ ~
Armor 290
Str 151 75.5% of 200
Dex 178 59.3% of 300
Vit 86 43% of 200
ResAll 25 31.3% of 80
%Move 12 100% of 12
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 210 59.7% of 352
MaxDmg 334 74.7% of 447
%Dmg 36 72% of 50
Str 92 26.3% of 350
Int 163 46.6% of 350
Vit 43 12.3% of 350
IAS 0.22 ???
CritDmg 87 87% of 100
%FearProc 10.3 ???
Slam Crux
Offhand
Simulate ~ ~
MinDmg 247 70.2% of 352
MaxDmg 356 79.6% of 447
Vit 128 36.6% of 350
IAS 8 72.7% of 11
Life/Hit 930 97% of 959
CritDmg 60 60% of 100
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/94252/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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