Something Old Giveaway

Level 60, Paragon Level 0

Softcore Monk Build (Last Sync w/ Battle.net: August 6, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 402
Dex 173 57.7% of 300
Vit 141 70.5% of 200
ResPhys 47 94% of 50
Crit 5.5 91.7% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 629
Dex 189 94.5% of 200
Int 41 20.5% of 200
Vit 69 34.5% of 200
ResPhys 44 73.3% of 60
ResAll 73 91.3% of 80
Rgn 330 96.5% of 342
The Slayer
Amulet
Simulate ~ ~
Dmg 29-58 ???
CritDmg 100 100% of 100
Crit 8 80% of 10
%CC 14 100% of 14
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 439
Int 140 70% of 200
Vit 175 58.3% of 300
ResPhys 53 88.3% of 60
IAS 9 ???
Cavalry Denial
Gloves
Simulate ~ ~
Armor 345
Dex 181 60.3% of 300
Int 65 21.7% of 300
ResPhys 53 88.3% of 60
CritDmg 49 98% of 50
%GF 19 76% of 25
Crit 9.5 95% of 10
Resilient Defense
Bracers
Simulate ~ ~
Armor 208
Dex 160 80% of 200
Vit 50 25% of 200
ResPhys 54 90% of 60
ResAll 56 70% of 80
Rgn 62 18.1% of 342
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 291
Str 75 25% of 300
Dex 51 25.5% of 200
Int 99 49.5% of 200
ResPhys 50 83.3% of 60
ResAll 13 16.3% of 80
IAS 8 ???
CritDmg 50 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 444
Dex 99 49.5% of 200
ResAll 51 63.8% of 80
IAS 8 ???
%Move 12 ???
Crit 1 ???
The Rage
Ring1
Simulate ~ ~
MaxDmg 20 23.3% of 86
Str 37 18.5% of 200
Dex 74 37% of 200
ResPhys 28 46.7% of 60
IAS 6 66.7% of 9
CritDmg 26 52% of 50
Crit 3.5 58.3% of 6
Killing Treasure
Ring2
Simulate ~ ~
Dmg 36-58 ???
ResPhys 37 61.7% of 60
IAS 8 88.9% of 9
CritDmg 33 66% of 50
Crit 3.5 58.3% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 309
Str 43 21.5% of 200
Dex 193 64.3% of 300
Vit 141 70.5% of 200
ResPhys 37 61.7% of 60
ResAll 78 97.5% of 80
%Life 12 ???
Whisper Abyss
Mainhand
Simulate ~ ~
MinDmg 248 70.5% of 352
MaxDmg 293 65.5% of 447
%Dmg 46 92% of 50
%LifeSteal 2.8 93.3% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 20 ???
%Dmg 39 78% of 50
Dex 153 43.7% of 350
Life/Hit 873 91% of 959
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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