Toph

Level 60, Paragon Level 0

Softcore Barbarian Build (Last Sync w/ Battle.net: November 5, 2012)
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0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Reinforced Pride
Helm
Simulate ~ ~
Armor 327
Int 79 26.3% of 300
Vit 74 37% of 200
ResFire 37 61.7% of 60
Crit 4 66.7% of 6
Stalwart Pauldrons
Shoulders
Simulate ~ ~
Armor 301
Str 145 48.3% of 300
Dex 79 39.5% of 200
Int 39 19.5% of 200
Vit 156 78% of 200
ResAll 72 90% of 80
Senechal Blame
Amulet
Simulate ~ ~
Dmg 21-50 ???
Str 110 31.4% of 350
Dex 85 24.3% of 350
ResCold 39 65% of 60
Crit 10 100% of 10
Outcast Aegis
Chest
Simulate ~ ~
Armor 355
Str 114 57% of 200
Vit 134 44.7% of 300
ResAll 46 57.5% of 80
Brawler's Slayer
Gloves
Simulate ~ ~
Armor 217
Str 100 50% of 200
ResArcn 32 53.3% of 60
ResAll 58 72.5% of 80
Crit 9 90% of 10
Legion Ward
Bracers
Simulate ~ ~
Armor 222
Str 77 38.5% of 200
Int 77 38.5% of 200
Vit 80 40% of 200
ResAll 46 57.5% of 80
Crit 5 83.3% of 6
Warmonger's Truss
Belt
Simulate ~ ~
Armor 262
Str 164 54.7% of 300
Dex 55 27.5% of 200
ResPhys 39 65% of 60
ResAll 70 87.5% of 80
Strider's Thrasher
Pants
Simulate ~ ~
Armor 327
Str 99 49.5% of 200
Vit 190 63.3% of 300
ResAll 56 70% of 80
Rgn 92 26.9% of 342
Vehement Testimony
Ring1
Simulate ~ ~
MaxDmg 19 22.1% of 86
Str 134 67% of 200
Int 66 33% of 200
ResLtn 31 51.7% of 60
Crit 5.5 91.7% of 6
Fatal Wheel
Ring2
Simulate ~ ~
Str 112 56% of 200
Vit 79 39.5% of 200
ResPhys 44 73.3% of 60
Crit 5 83.3% of 6
+Globes 3209 ???
Trail Trek
Boots
Simulate ~ ~
Armor 600
Vit 75 37.5% of 200
ResPsn 37 61.7% of 60
ResAll 67 83.8% of 80
%Move 12 100% of 12
Hateful Punishment
Mainhand
Simulate ~ ~
%Dmg 34 68% of 50
Life/Hit 644 67.2% of 959
CritDmg 55 55% of 100
%LifeSteal 3 100% of 3
%ImmbProc 1.5 ???
Horrid Banner
Offhand
Simulate ~ ~
MaxDmg 34 7.6% of 447
Life/Hit 890 92.8% of 959
CritDmg 85 85% of 100
%LifeSteal 2.8 93.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/93732/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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