Prospero

Level 60, Paragon Level 44

Softcore Wizard Build (Last Sync w/ Battle.net: January 5, 2013)
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Skills

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Passives

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Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 381
Int 162 54% of 300
ResPsn 47 78.3% of 60
IAS 9 ???
Rgn 167 48.8% of 342
%MF 18 90% of 20
Crit 4.5 75% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 635
Str 108 36% of 300
Int 200 100% of 200
ResPsn 43 71.7% of 60
ResAll 78 97.5% of 80
Rgn 268 78.4% of 342
Cunning Focus
Amulet
Simulate ~ ~
Dex 84 24% of 350
Int 249 71.1% of 350
CritDmg 97 97% of 100
%MF 35 77.8% of 45
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 440
Int 147 73.5% of 200
Vit 76 25.3% of 300
ResLtn 27 45% of 60
IAS 9 ???
Rgn 237 39.6% of 599
Gladiator's Rival
Gloves
Simulate ~ ~
Armor 250
Str 74 37% of 200
Int 236 78.7% of 300
IAS 6 66.7% of 9
Rgn 286 83.6% of 342
Crit 9.5 95% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 239
Vit 96 48% of 200
ResCold 27 45% of 60
IAS 8 ???
%MF 15 75% of 20
%Move 12 ???
Thorns 1209 83.1% of 1454
The Witching Hour
Belt
Simulate ~ ~
Armor 448
Str 59 19.7% of 300
Int 98 49% of 200
Vit 30 15% of 200
ResPhys 41 68.3% of 60
IAS 9 ???
CritDmg 48 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 403
Str 92 46% of 200
Dex 94 47% of 200
Int 123 61.5% of 200
Vit 147 49% of 300
Life/Hit 475 ???
%Life 11 ???
%MF 20 100% of 20
Hellfire Ring
Ring1
Simulate ~ ~
MaxDmg 28 32.6% of 86
Str 97 48.5% of 200
Int 178 89% of 200
ResLtn 29 48.3% of 60
IAS 7 77.8% of 9
Defiant Seal
Ring2
Simulate ~ ~
Dmg 18-52 ???
Str 40 20% of 200
Int 79 39.5% of 200
Vit 76 38% of 200
ResFire 45 75% of 60
IAS 6 66.7% of 9
Crit 3 50% of 6
Bramble Crushers
Boots
Simulate ~ ~
Armor 277
Int 139 69.5% of 200
Vit 68 34% of 200
ResPsn 41 68.3% of 60
ResAll 76 95% of 80
%Move 11 91.7% of 12
Thorns 686 47.2% of 1454
Sun Keeper OS
Mainhand
Simulate ~ ~
Int 189 54% of 350
CritDmg 63 63% of 100
%EliteDmg 10 ???
%MF 45 ???
The Oculus
Offhand
Simulate ~ ~
Dmg 106-454 ???
Dex 122 40.5% of 301
Int 183 60.8% of 301
Crit 9.5 95% of 10
APCrit 10 ???
%EliteDmg 3 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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