Liandri

Level 60, Paragon Level 31

Softcore Wizard Build (Last Sync w/ Battle.net: November 6, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 387
Int 156 52% of 300
ResPsn 50 83.3% of 60
IAS 9 ???
Rgn 201 58.8% of 342
Crit 4.5 75% of 6
Sage's Mail
Shoulders
Simulate ~ ~
Armor 336
Str 89 29.7% of 300
Int 71 35.5% of 200
Vit 84 42% of 200
ResAll 61 76.3% of 80
%MF 14 70% of 20
Pickup 7 100% of 7
Blackthorne's Duncraig Cross
Amulet
Simulate ~ ~
IAS 9 100% of 9
Life/Hit 469 48.9% of 959
%Life 14 87.5% of 16
Crit 8 80% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 428
Int 188 94% of 200
Vit 72 24% of 300
IAS 8 ???
Rgn 159 26.5% of 599
Pugilist's Dispute
Gloves
Simulate ~ ~
Armor 304
Int 72 24% of 300
ResPhys 46 76.7% of 60
ResAll 40 50% of 80
IAS 8 88.9% of 9
Thorns 393 27% of 1454
Crit 9 90% of 10
Warrior's Barrier
Bracers
Simulate ~ ~
Armor 215
Int 63 31.5% of 200
Vit 150 75% of 200
ResLtn 29 48.3% of 60
ResAll 76 95% of 80
Crit 5 83.3% of 6
Dread Prism
Belt
Simulate ~ ~
Armor 289
Int 80 40% of 200
Vit 161 80.5% of 200
ResArcn 54 90% of 60
ResAll 76 95% of 80
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 426
Str 96 48% of 200
Dex 99 49.5% of 200
Int 100 50% of 200
Vit 99 33% of 300
ResLtn 45 75% of 60
Life/Hit 418 ???
%Life 12 ???
Rgn 58 17% of 342
%MF 20 100% of 20
Union Mark
Ring1
Simulate ~ ~
ResFire 40 66.7% of 60
IAS 5 55.6% of 9
Life/Hit 241 50.3% of 479
Crit 4.5 75% of 6
Glamour Wound
Ring2
Simulate ~ ~
Int 129 64.5% of 200
Vit 66 33% of 200
ResArcn 43 71.7% of 60
ResAll 59 73.8% of 80
Crit 4 66.7% of 6
Fire Walkers
Boots
Simulate ~ ~
Armor 302
Dex 164 54.7% of 300
Int 154 77% of 200
ResFire 46 76.7% of 60
ResAll 49 61.3% of 80
%Move 12 100% of 12
%Melee 4 ???
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 43 86% of 50
Int 177 50.6% of 350
IAS 0.25 ???
APCrit 10 ???
The Oculus
Offhand
Simulate ~ ~
Dmg 78-271 ???
Int 200 66.4% of 301
%MF 18 100% of 18
Crit 10 100% of 10
APCrit 10 ???
%EliteDmg 3 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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