Apollo

Level 60, Paragon Level 31

Softcore Barbarian Build (Last Sync w/ Battle.net: December 1, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 438
Str 182 91% of 200
ResFire 53 88.3% of 60
ResAll 72 90% of 80
IAS 9 ???
%Life 12 100% of 12
Burden Favor
Shoulders
Simulate ~ ~
Armor 334
Str 215 71.7% of 300
Int 80 40% of 200
ResPhys 51 85% of 60
ResAll 62 77.5% of 80
%Life 12 100% of 12
%MF 17 85% of 20
Eminence Reaper
Amulet
Simulate ~ ~
Str 96 27.4% of 350
Int 62 17.7% of 350
ResAll 43 53.8% of 80
CritDmg 84 84% of 100
Crit 6.5 65% of 10
Tyrael's Might
Chest
Simulate ~ ~
Armor 453
Str 197 98.5% of 200
ResPhys 54 90% of 60
ResAll 74 92.5% of 80
%Move 12 ???
%EliteDmg 4 ???
NoDurLoss 1 ???
Cavalry Slayer
Gloves
Simulate ~ ~
Armor 299
Str 59 29.5% of 200
Int 65 21.7% of 300
Vit 71 35.5% of 200
ResArcn 52 86.7% of 60
CritDmg 48 96% of 50
%GF 16 64% of 25
Crit 8 80% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 224
Str 83 41.5% of 200
Vit 67 33.5% of 200
ResFire 45 75% of 60
IAS 9 ???
%Move 12 ???
Thorns 1427 98.1% of 1454
Astonishing Braid
Belt
Simulate ~ ~
Armor 259
Str 190 63.3% of 300
Vit 55 27.5% of 200
ResPhys 38 76% of 50
ResAll 70 100% of 70
%LifeSteal 2.9 96.7% of 3
Thorns 415 16.3% of 2544
Wander Knack
Pants
Simulate ~ ~
Armor 309
Str 42 21% of 200
Dex 80 40% of 200
Vit 225 75% of 300
ResPhys 47 78.3% of 60
ResAll 73 91.3% of 80
Dread Faze
Ring1
Simulate ~ ~
MinDmg 15 41.7% of 36
MaxDmg 31 36% of 86
CritDmg 48 96% of 50
Crit 6 100% of 6
Stone of Jordan
Ring2
Simulate ~ ~
%FireDmg 6 ???
SprtRegen 1.73 ???
%EliteDmg 28 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 330
Str 191 95.5% of 200
ResPhys 45 75% of 60
ResAll 77 96.3% of 80
%Life 12 ???
Rgn 60 17.5% of 342
Pickup 6 85.7% of 7
Savage Scourge
Mainhand
Simulate ~ ~
MinDmg 261 74.1% of 352
MaxDmg 433 96.9% of 447
%Dmg 40 80% of 50
Str 47 13.4% of 350
Vit 213 60.9% of 350
CritDmg 91 91% of 100
Gluttonous Thorn
Offhand
Simulate ~ ~
Vit 141 40.3% of 350
Life/Kill 2616 90.9% of 2878
CritDmg 100 100% of 100
%LifeSteal 2.9 96.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/92077/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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