Apollo
Level 60, Paragon Level 31
Softcore Barbarian Build (Last Sync w/ Battle.net: December 1, 2012)
- Build
- Gear
- Skills
- Passives
- Buffs
- Group Buffs
- Tools
- Battle.net Sync
- DPS Calculations
Gear / Items
| Name | Controls | DPS (% of Total) |
EHP (% of Total) |
Gear Stats | Perfection | |||||||||||||||||||||||||||||||||||||||||||||||||
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Mempo of Twilight
Helm |
~ | ~ |
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Burden Favor
Shoulders |
~ | ~ |
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Eminence Reaper
Amulet |
~ | ~ |
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Tyrael's Might
Chest |
~ | ~ |
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Cavalry Slayer
Gloves |
~ | ~ |
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Lacuni Prowlers
Bracers |
~ | ~ |
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Astonishing Braid
Belt |
~ | ~ |
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Wander Knack
Pants |
~ | ~ |
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Dread Faze
Ring1 |
~ | ~ |
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Stone of Jordan
Ring2 |
~ | ~ |
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Ice Climbers
Boots |
~ | ~ |
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Savage Scourge
Mainhand |
~ | ~ |
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Gluttonous Thorn
Offhand |
~ | ~ |
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Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile
This is an anonymous build
This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.
This Build uses the following character:
Resync ALL Data from Battle.net Resync JUST SKILLS from Battle.net Resync JUST ITEMS from Battle.netYou may sync your profile once every (1) hour by clicking the button above.
Want to create a build of your own?
Create a new BuildJSON Representation of your Character
Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.
http://d3up.com/b/92077/jsonFeel free to send me an email and let me know what you end up using it for!
Gear / Items
Note: This is an experimental tab! Still working out the bugs.
In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!
SCRAM Basics
The basis of the calculations uses the SCRAM method, as follows:
- S = Primary Attribute Bonus
- C = Critical Hit and Critical Hit Damage
- R = Attacks per Second
- A = Average Hit
- M = Damage Modifiers
Once you have all of these numbers defined, your DPS is equal to:
DPS = S * C * R * A * M
Over the course of the rest of this panel, we will be using the stats from this build in our calculations.
Calculating "S"
The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.
S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S =
Calculating "C"
"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.
- Critical Hit Chance: %
- Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C =
Calculating "R"
"R" is the rate at which you attack, including all attack speed bonuses.
When dual-wielding, you also gain a +15% Increase to your attack speed.
- Mainhand Speed: attacks per second
- Offhand Speed: attacks per second
- +% Attack Speed: %
- Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15) OHAPS = OH Speed * (1 + +% Attack Speed + 0.15) R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS = * (1 + 0.15 + ( * 0.01)) OHAPS = * (1 + 0.15 + ( * 0.01)) R = 2 / ( 1 / + 1 / )
R =
Calculating "A"
"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.
We will be using the following weapons and attributes in this step:
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- Total Damage: -
- Weapon Damage: -
-
- Total Damage: -
- Real Weapon Damage: -
- Minimum Damage: +
- Maximum Damage: +
- +% Elemental Damage: %
+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.
To calculate the bonus damage from +% Elemental Damage, we need to do the following...
MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele % OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %
Plugging in the numbers, we get:
MH = ( + + + ) / 2 * ( * 100) MH Bonus Damage = OH = ( + + + ) / 2 * ( * 100) OH Bonus Damage =
Now, for the math to determine actual average damage, which is as follows.
MH Min = (MH Weapon Min + Bonus Min) MH Max = (MH Weapon Max + Bonus Max) OH Min = (OH Weapon Min + Bonus Min) OH Max = (OH Weapon Max + Bonus Max) MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage A = (MH Avg + OH Avg) / 2
Plug in this build's numbers...
MH Min = ( + ) = MH Max = ( + ) = OH Min = ( + ) = OH Max = ( + ) = MH Avg = ( + ) / 2 + = OH Avg = ( + ) / 2 + = A = ( + ) / 2 A =
Calculating "M"
"M" is the total bonus damage from all of your passives and abilities.
M = 1 +
Totaling it all up...
Now we just take the last number from each of the above sections and multiply them together!
DPS = S * C * R * A * M
DPS = * * * *
DPS =
Help improve this!
This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.
Feel free to use these calculations in your applications, spreadsheets or websites!
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Damage per Second
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Effective Hit Points
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| Comparison Results |
|---|
| Damage Statistics | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| DPS | |||||||||
| Attacks per Second | |||||||||
| +% Attack Speed | |||||||||
| Critical Hit Chance | |||||||||
| Critical Hit Damage | |||||||||
| Damage Ranges | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| MH: Savage Scourge | |||||||||
| Damage Range | - | ||||||||
| Crit Hit Range | - | ||||||||
| OH: Gluttonous Thorn | |||||||||
| Damage Range | - | ||||||||
| Crit Hit Range | - | ||||||||
| DPS Gains by Stat | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| +1 Primary Stat | |||||||||
| +1% Crit Hit | |||||||||
| +1% Crit Hit Dmg | |||||||||
| +1 Minimum Dmg | |||||||||
| +1 Maximum Dmg | |||||||||
| +1% Attack Speed | |||||||||
| +1% Elemental Damage | |||||||||
| Base Statistics | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Strength | |||||||||
| Dexterity | |||||||||
| Intelligence | |||||||||
| Vitality | |||||||||
| Magic Find | |||||||||
| Gold Find | |||||||||
| Defensive Statistics | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Armor | ~ | ||||||||
| All Resist | |||||||||
| Block Chance | |||||||||
| Dodge Chance | |||||||||
| Armor Damage Reduction | |||||||||
| Total Damage Reduction | |||||||||
| Thorns | |||||||||
| Defensive Specifics | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Physical Resistance | |||||||||
| Cold Resistance | |||||||||
| Fire Resistance | |||||||||
| Lightning Resistance | |||||||||
| Poison Resistance | |||||||||
| Arcane/Holy Resistance | |||||||||
| Crowd Control Reduction | |||||||||
| Missile Damage Reduction | |||||||||
| Melee Damage Reduction | |||||||||
| Elite Damage Reduction | |||||||||
| Effective Hit Points | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| EHP | |||||||||
| EHP w/ Dodge | |||||||||
| EHP w/ Block | |||||||||
| EHP w/ Dodge + Block | |||||||||
| Melee EHP | |||||||||
| Ranged EHP | |||||||||
| Elite EHP | |||||||||
| Physical EHP | |||||||||
| Cold EHP | |||||||||
| Fire EHP | |||||||||
| Lightning EHP | |||||||||
| Poison EHP | |||||||||
| Arcane/Holy EHP | |||||||||
| EHP Gains by Stat | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| +1 Armor | |||||||||
| +1 Dexterity | |||||||||
| +1 Intelligence | |||||||||
| +1 Strength | |||||||||
| +1 Vitality | |||||||||
| +1 Resist All | |||||||||
| +1% Life | |||||||||
| +1% Block | |||||||||
| +1% Melee Reduce | |||||||||
| +1% Ranged Reduce | |||||||||
| +1% Elite Reduce | |||||||||
| Health Statistics | |||||||||
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| Maximum Life | |||||||||
| HP:EHP Ratio | |||||||||
| Life Steal | |||||||||
| Life per Hit | |||||||||
| Total Life Bonus | |||||||||
| Life per Second | |||||||||
| Life per Kill | |||||||||
| Health Globe Healing Bonus | |||||||||
| Bonus to Gold/Globe Radius | |||||||||
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