Patience is a Virtue

Level 60, Paragon Level 0

Softcore Monk Build (Last Sync w/ Battle.net: August 1, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 410
Dex 139 46.3% of 300
Vit 146 73% of 200
ResAll 62 88.6% of 70
Crit 5.5 91.7% of 6
Dire Mail
Shoulders
Simulate ~ ~
Armor 275
Dex 117 58.5% of 200
Vit 147 73.5% of 200
ResPsn 50 83.3% of 60
ResAll 77 96.3% of 80
Monumental Disgust
Amulet
Simulate ~ ~
Dmg 27-57 ???
Dex 105 30% of 350
Int 75 21.4% of 350
ResCold 39 65% of 60
IAS 8 88.9% of 9
Life/Hit 329 34.3% of 959
Crit 8 80% of 10
Proud Aegis
Chest
Simulate ~ ~
Armor 313
Dex 87 43.5% of 200
Vit 125 41.7% of 300
ResPsn 41 68.3% of 60
%Life 11 91.7% of 12
Thorns 1507 59.2% of 2544
Hand Ruse
Gloves
Simulate ~ ~
Armor 261
Dex 108 36% of 300
Int 39 13% of 300
Vit 154 77% of 200
CritDmg 26 52% of 50
Crit 10 100% of 10
+Globes 1359 ???
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 426
Dex 166 83% of 200
ResPsn 59 98.3% of 60
%Life 9 ???
Crit 4.5 75% of 6
%KnBackProc 3.3 ???
Pack Rat's Heart
Belt
Simulate ~ ~
Armor 262
Dex 78 39% of 200
Vit 159 79.5% of 200
ResPhys 60 100% of 60
ResAll 66 82.5% of 80
Target Bounders
Pants
Simulate ~ ~
Armor 395
Dex 86 43% of 200
Vit 152 50.7% of 300
ResPsn 60 100% of 60
ResAll 61 76.3% of 80
Leper's Treasure
Ring1
Simulate ~ ~
Dmg 27-53 ???
Dex 70 35% of 200
Int 45 22.5% of 200
Vit 85 42.5% of 200
ResPsn 56 93.3% of 60
CritDmg 26 52% of 50
Crit 3.5 58.3% of 6
Signet Envy
Ring2
Simulate ~ ~
MaxDmg 31 36% of 86
Dex 51 25.5% of 200
Vit 37 18.5% of 200
ResFire 40 66.7% of 60
CritDmg 46 92% of 50
Crit 4 66.7% of 6
Steadfast Talent
Boots
Simulate ~ ~
Armor 324
Dex 249 83% of 300
Int 81 40.5% of 200
Vit 82 41% of 200
ResCold 54 90% of 60
ResAll 60 75% of 80
Rgn 204 59.6% of 342
Victory Star
Mainhand
Simulate ~ ~
MinDmg 195 55.4% of 352
MaxDmg 383 85.7% of 447
%Dmg 48 96% of 50
Dex 138 39.4% of 350
Vit 80 22.9% of 350
CritDmg 62 62% of 100
Shenlong's Relentless Assault
Offhand
Simulate ~ ~
%Dmg 47 94% of 50
Dex 194 55.4% of 350
IAS 11 100% of 11
Life/Hit 882 92% of 959
CritDmg 54 54% of 100
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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