Innova

Level 60, Paragon Level 100

Softcore Witch Doctor Build (Last Sync w/ Battle.net: July 26, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 402
Int 290 96.7% of 300
Vit 86 43% of 200
%Life 11 91.7% of 12
ManaMax 137 ???
Crit 4.5 75% of 6
Warlord Ichor
Shoulders
Simulate ~ ~
Armor 353
Str 168 56% of 300
Dex 85 42.5% of 200
Int 222 111% of 200
Vit 77 38.5% of 200
ResAll 57 71.3% of 80
%Life 12 100% of 12
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
%ArcDmg 5 ???
Int 246 70.3% of 350
Vit 95 27.1% of 350
CritDmg 64 64% of 100
Crit 9 90% of 10
%BlindProc 2.3 ???
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 399
Int 174 87% of 200
Vit 168 56% of 300
ResAll 74 92.5% of 80
%Life 9 75% of 12
Final Carriers
Gloves
Simulate ~ ~
Armor 318
Dex 90 30% of 300
Int 255 85% of 300
Vit 86 43% of 200
ResArcn 47 78.3% of 60
CritDmg 32 64% of 50
Crit 10 100% of 10
Monstrous Gear
Bracers
Simulate ~ ~
Armor 408
Str 89 44.5% of 200
Int 304 152% of 200
Vit 58 29% of 200
ResFire 38 63.3% of 60
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 287
Str 99 33% of 300
Dex 73 36.5% of 200
Int 167 83.5% of 200
IAS 8 ???
CritDmg 43 ???
Pickup 7 100% of 7
Summoner's Mail
Pants
Simulate ~ ~
Armor 451
Int 151 75.5% of 200
Vit 294 98% of 300
ResFire 40 66.7% of 60
ResAll 60 75% of 80
Litany of the Undaunted
Ring1
Simulate ~ ~
Int 150 75% of 200
ResAll 70 87.5% of 80
CritDmg 46 92% of 50
Rgn 200 58.5% of 342
Crit 4.5 75% of 6
%Elite 6 ???
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 28-87 ???
Str 74 37% of 200
Int 86 43% of 200
Vit 72 36% of 200
ResAll 69 86.3% of 80
CritDmg 32 64% of 50
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 335
%PsnDmg 8 ???
Int 193 96.5% of 200
Vit 100 50% of 200
ResPsn 35 58.3% of 60
%Move 12 100% of 12
Pickup 6 85.7% of 7
Wicked Crack
Mainhand
Simulate ~ ~
MinDmg 243 69% of 352
MaxDmg 355 79.4% of 447
%Dmg 48 96% of 50
CritDmg 65 65% of 100
%LifeSteal 2.9 96.7% of 3
Uhkapian Serpent
Offhand
Simulate ~ ~
Dmg 122-462 ???
Int 185 61.5% of 301
ManaRgn 12 ???
Thorns 186 19% of 979
Crit 10 100% of 10
%EliteDmg 6 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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