Roshambo — weekly Reddit Monk Challenge

Level 60, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: January 10, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 412
Dex 178 89% of 200
ResAll 79 98.8% of 80
IAS 9 ???
%Life 10 83.3% of 12
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 597
Dex 287 143.5% of 200
Vit 149 74.5% of 200
ResAll 80 100% of 80
Rgn 315 92.1% of 342
Mesmerism Crux
Amulet
Simulate ~ ~
Dex 229 65.4% of 350
Vit 170 48.6% of 350
IAS 9 100% of 9
CritDmg 61 61% of 100
Crit 10 100% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 402
Dex 187 93.5% of 200
Vit 90 30% of 300
ResAll 77 96.3% of 80
%Life 11 91.7% of 12
%Melee 5 83.3% of 6
Forge Drive
Gloves
Simulate ~ ~
Armor 317
Dex 83 27.7% of 300
Vit 68 34% of 200
ResCold 52 86.7% of 60
ResAll 76 95% of 80
IAS 9 100% of 9
CritDmg 43 86% of 50
Crit 10 100% of 10
Warrior's Bracers
Bracers
Simulate ~ ~
Armor 220
Dex 280 140% of 200
Vit 74 37% of 200
ResAll 78 97.5% of 80
Crit 5.5 91.7% of 6
+Globes 5136 ???
%Melee 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 291
Str 77 25.7% of 300
Dex 150 75% of 200
Int 100 50% of 200
ResAll 77 96.3% of 80
IAS 9 ???
CritDmg 40 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 421
Dex 181 90.5% of 200
Vit 96 32% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Doom Ring
Ring1
Simulate ~ ~
Dmg 27-61 ???
Dex 58 29% of 200
Int 55 27.5% of 200
ResCold 28 46.7% of 60
IAS 9 100% of 9
CritDmg 32 64% of 50
Crit 6 100% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dmg 30-61 ???
Dex 85 42.5% of 200
IAS 8 88.9% of 9
CritDmg 39 78% of 50
Rgn 203 59.4% of 342
Crit 4 66.7% of 6
Nothing
Boots
Simulate ~ ~
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 276 78.4% of 352
MaxDmg 320 71.6% of 447
%Dmg 37 74% of 50
Dex 158 45.1% of 350
IAS 0.25 ???
CritDmg 77 77% of 100
%FearProc 12.4 ???
Cunning Blade
Offhand
Simulate ~ ~
MinDmg 314 89.2% of 352
MaxDmg 411 91.9% of 447
%Dmg 32 64% of 50
Dex 166 47.4% of 350
CritDmg 63 63% of 100
%LifeSteal 2.8 93.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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