Pearl

Level 60, Paragon Level 39

Softcore Monk Build (Last Sync w/ Battle.net: August 20, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 378
Dex 193 64.3% of 300
Vit 54 27% of 200
ResFire 54 108% of 50
ResAll 53 75.7% of 70
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 638
Dex 205 102.5% of 200
Vit 122 61% of 200
ResAll 79 98.8% of 80
Rgn 246 71.9% of 342
Terrible Strand
Amulet
Simulate ~ ~
Dmg 30-64 ???
Dex 136 38.9% of 350
Int 34 9.7% of 350
Vit 101 28.9% of 350
ResPhys 39 65% of 60
ResAll 67 83.8% of 80
Crit 9 90% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 685
Dex 179 89.5% of 200
Vit 92 30.7% of 300
%Life 11 91.7% of 12
%Melee 6 100% of 6
Hand Disgust
Gloves
Simulate ~ ~
Armor 300
Dex 164 54.7% of 300
Int 166 55.3% of 300
IAS 7 77.8% of 9
CritDmg 28 56% of 50
Crit 10 100% of 10
Archer's Negation
Bracers
Simulate ~ ~
Armor 220
Dex 202 101% of 200
Vit 94 47% of 200
ResLtn 34 56.7% of 60
ResAll 65 81.3% of 80
Rgn 100 29.2% of 342
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 269
Str 49 16.3% of 300
Dex 145 72.5% of 200
Int 93 46.5% of 200
ResCold 34 56.7% of 60
IAS 9 ???
CritDmg 44 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 413
Dex 92 46% of 200
Vit 159 53% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Swift Treasure
Ring1
Simulate ~ ~
Dmg 36-50 ???
Dex 82 41% of 200
ResFire 43 71.7% of 60
ResAll 73 91.3% of 80
IAS 8 88.9% of 9
Crit 4 66.7% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
MinDmg 28 77.8% of 36
Dex 86 43% of 200
ResAll 60 75% of 80
IAS 9 100% of 9
CritDmg 33 66% of 50
Rgn 165 48.2% of 342
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 608
Str 70 35% of 200
Dex 195 65% of 300
Vit 60 30% of 200
ResAll 78 97.5% of 80
%Move 12 100% of 12
%Melee 6 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 244 51% of 478
MaxDmg 305 49.9% of 611
%Dmg 47 94% of 50
Dex 314 52.8% of 595
CritDmg 171 85.5% of 200
%LifeSteal 5.8 96.7% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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