Elchuppa

Level 60, Paragon Level 31

Softcore Witch Doctor Build (Last Sync w/ Battle.net: July 27, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 380
Int 238 79.3% of 300
Vit 161 80.5% of 200
%Life 10 83.3% of 12
ManaMax 130 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 648
Dex 63 31.5% of 200
Int 182 91% of 200
Vit 33 16.5% of 200
ResFire 44 73.3% of 60
ResAll 75 93.8% of 80
Rgn 312 91.2% of 342
Magistrate Grace
Amulet
Simulate ~ ~
MinDmg 27 100% of 27
Str 76 21.7% of 350
Dex 67 19.1% of 350
Int 201 57.4% of 350
ResPhys 60 100% of 60
CritDmg 92 92% of 100
Crit 7.5 75% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 455
Int 163 81.5% of 200
Vit 129 43% of 300
ResLtn 34 56.7% of 60
ResAll 77 96.3% of 80
Hand Bolt
Gloves
Simulate ~ ~
Armor 445
Int 215 71.7% of 300
ResFire 58 96.7% of 60
IAS 6 66.7% of 9
CritDmg 22 44% of 50
Crit 8.5 85% of 10
Iron Rapture
Bracers
Simulate ~ ~
Armor 220
Str 126 63% of 200
Int 287 143.5% of 200
Vit 68 34% of 200
ResPsn 26 43.3% of 60
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 286
Str 39 13% of 300
Int 123 61.5% of 200
Vit 73 36.5% of 200
IAS 9 ???
CritDmg 42 ???
Rgn 161 47.1% of 342
Inna's Temperance
Pants
Simulate ~ ~
Armor 586
Dex 98 49% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
Antique Demise
Ring1
Simulate ~ ~
MaxDmg 24 27.9% of 86
Dex 40 20% of 200
Int 28 14% of 200
Life/Hit 95 19.8% of 479
CritDmg 46 92% of 50
Rgn 87 25.4% of 342
Crit 6 100% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 9-18 ???
Int 85 42.5% of 200
ResArcn 30 50% of 60
ResAll 62 77.5% of 80
CritDmg 34 68% of 50
Crit 4 66.7% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 333
%PsnDmg 8 ???
Int 157 78.5% of 200
Vit 112 56% of 200
%MF 20 100% of 20
%Move 12 100% of 12
Manajuma's Carving Knife
Mainhand
Simulate ~ ~
%Dmg 42 84% of 50
Int 174 49.7% of 350
CritDmg 92 92% of 100
%LifeSteal 3 100% of 3
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 88-346 ???
Dex 86 28.6% of 301
Int 230 76.4% of 301
%MF 17 94.4% of 18
ManaMax 114 ???
ManaRgn 11 ???
Crit 8 80% of 10
Pickup 20 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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