Joekony

Level 70, Paragon Level 214

Softcore Monk Build (Last Sync w/ Battle.net: April 16, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Broken Crown
Helm
Simulate ~ ~
Armor 682
Dex 738 369% of 200
Vit 678 339% of 200
IAS 6 ???
Crit 5 83.3% of 6
ResArcn 154 256.7% of 60
+XP/Kill 156 650% of 24
Aughild's Power
Shoulders
Simulate ~ ~
Armor 661
Dex 448 224% of 200
Vit 480 240% of 200
%Life 12 100% of 12
ResLtn 155 258.3% of 60
+Globes 27682 ???
Spite Badge
Amulet
Simulate ~ ~
LtnSklDmg 15 ???
Dex 558 159.4% of 350
CritDmg 97 97% of 100
Crit 9.5 95% of 10
Life/Kill 5263 182.9% of 2878
Thorns 2538 148.2% of 1712
Aughild's Rule
Chest
Simulate ~ ~
Armor 674
Dex 445 222.5% of 200
Vit 429 143% of 300
%Elite 11 157.1% of 7
ResLtn 141 235% of 60
Life/Kill 4562 ???
Twisted Strike
Gloves
Simulate ~ ~
Armor 561
Dex 548 182.7% of 300
IAS 5 55.6% of 9
CritDmg 49 98% of 50
Crit 7.5 75% of 10
ResLtn 138 230% of 60
Thorns 1686 116% of 1454
Aughild's Search
Bracers
Simulate ~ ~
Armor 379
LtnSklDmg 16 ???
Dex 422 211% of 200
Vit 418 209% of 200
Crit 5.5 91.7% of 6
ResPsn 154 256.7% of 60
NoDurLoss 1 ???
Thundergod's Vigor
Belt
Simulate ~ ~
Armor 630
LtnSklDmg 13 ???
Dex 426 213% of 200
Vit 439 219.5% of 200
ResAll 99 123.8% of 80
ResLtn 182 303.3% of 60
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 745
Dex 420 210% of 200
%Life 12 ???
ResLtn 155 258.3% of 60
+XP/Kill 162 675% of 24
Dream Form
Ring1
Simulate ~ ~
Dex 352 176% of 200
IAS 6 66.7% of 9
CritDmg 48 96% of 50
Crit 4.5 75% of 6
ResLtn 133 221.7% of 60
+Globes 15015 ???
Unity
Ring2
Simulate ~ ~
Dex 496 248% of 200
CritDmg 36 72% of 50
Crit 5 83.3% of 6
%EliteDmg 15 ???
%CC 37 264.3% of 14
Blackthorne's Spurs
Boots
Simulate ~ ~
Armor 952
Dex 477 159% of 300
Vit 447 223.5% of 200
%Move 11 91.7% of 12
ResPsn 143 238.3% of 60
+Globes 20245 ???
Odyn Son
Mainhand
Simulate ~ ~
LtnSklDmg 17 ???
Dex 694 198.3% of 350
+XP/Kill 173 720.8% of 24
Thunderfury, Blessed Blade of the Windseeker
Offhand
Simulate ~ ~
Dmg 1184-1474 ???
Dex 656 187.4% of 350
+XP/Kill 196 816.7% of 24
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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