Joekony

Level 70, Paragon Level 274

Softcore Monk Build (Last Sync w/ Battle.net: May 28, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 671
LtnSklDmg 19 ???
Dex 670 335% of 200
IAS 7 ???
Crit 6 100% of 6
ResPsn 190 316.7% of 60
Aughild's Power
Shoulders
Simulate ~ ~
Armor 661
Dex 448 224% of 200
Vit 480 240% of 200
%Life 12 100% of 12
ResPsn 152 253.3% of 60
+Globes 27682 ???
Spite Badge
Amulet
Simulate ~ ~
LtnSklDmg 15 ???
Dex 558 159.4% of 350
CritDmg 97 97% of 100
Crit 9.5 95% of 10
Life/Kill 5263 182.9% of 2878
Thorns 2538 148.2% of 1712
Aughild's Rule
Chest
Simulate ~ ~
Armor 1150
Dex 471 235.5% of 200
Vit 499 166.3% of 300
ResPsn 155 258.3% of 60
%GF 33 132% of 25
Fists of Thunder
Gloves
Simulate ~ ~
Armor 582
Dex 656 218.7% of 300
Vit 632 316% of 200
CritDmg 47 94% of 50
Crit 8 80% of 10
ResPsn 154 256.7% of 60
+XP/Kill 145 604.2% of 24
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 371
LtnSklDmg 20 ???
Dex 483 241.5% of 200
Vit 473 236.5% of 200
Crit 6 100% of 6
%GF 34 136% of 25
The Witching Hour
Belt
Simulate ~ ~
Armor 500
Dex 428 214% of 200
IAS 7 ???
CritDmg 44 ???
ResPsn 159 265% of 60
%GF 34 136% of 25
Scales of the Dancing Serpent
Pants
Simulate ~ ~
Armor 715
Dex 494 247% of 200
Vit 464 154.7% of 300
ResPsn 158 263.3% of 60
Life/Kill 4910 ???
Unity
Ring1
Simulate ~ ~
Dex 496 248% of 200
CritDmg 42 84% of 50
Crit 5 83.3% of 6
%EliteDmg 15 ???
%CC 37 264.3% of 14
Ring of Royal Grandeur
Ring2
Simulate ~ ~
Dmg 73-148 ???
Dex 494 247% of 200
IAS 7 77.8% of 9
Crit 5.5 91.7% of 6
ResCold 153 255% of 60
Eight-Demon Boots
Boots
Simulate ~ ~
Armor 553
Dex 445 148.3% of 300
Vit 464 232% of 200
%Move 10 83.3% of 12
ResPsn 146 243.3% of 60
Thorns 1528 105.1% of 1454
Odyn Son
Mainhand
Simulate ~ ~
LtnSklDmg 17 ???
Dex 694 198.3% of 350
+XP/Kill 173 720.8% of 24
Thunderfury, Blessed Blade of the Windseeker
Offhand
Simulate ~ ~
Dmg 1184-1474 ???
Dex 656 187.4% of 350
+XP/Kill 196 816.7% of 24
Skills / Active Abilities
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Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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