Panda

Level 60, Paragon Level 9

Softcore Monk Build (Last Sync w/ Battle.net: November 12, 2012)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 398
Dex 184 61.3% of 300
Vit 131 65.5% of 200
ResPsn 45 90% of 50
Crit 5.5 91.7% of 6
Officer's Ambition
Shoulders
Simulate ~ ~
Armor 292
Dex 130 65% of 200
Int 78 39% of 200
Vit 75 37.5% of 200
ResPsn 41 68.3% of 60
Mesmerism Lash
Amulet
Simulate ~ ~
Dex 73 20.9% of 350
Int 105 30% of 350
Vit 124 35.4% of 350
ResPsn 54 90% of 60
IAS 9 100% of 9
CritDmg 60 60% of 100
Titan's Call
Chest
Simulate ~ ~
Armor 666
Dex 167 83.5% of 200
Vit 110 36.7% of 300
ResPsn 33 55% of 60
Shredding Hands
Gloves
Simulate ~ ~
Armor 280
Dex 171 57% of 300
Vit 139 69.5% of 200
ResPsn 33 55% of 60
Crit 8.5 85% of 10
Cavalry Pair
Bracers
Simulate ~ ~
Armor 209
Dex 73 36.5% of 200
Vit 85 42.5% of 200
ResPsn 30 50% of 60
ResAll 18 22.5% of 80
Crit 4 66.7% of 6
%Melee 4 66.7% of 6
Cinch Remnant
Belt
Simulate ~ ~
Armor 222
Str 47 15.7% of 300
Dex 126 63% of 200
Vit 67 33.5% of 200
ResPsn 30 50% of 60
ResAll 58 72.5% of 80
Doom Purge
Pants
Simulate ~ ~
Armor 654
Dex 161 80.5% of 200
Vit 197 65.7% of 300
ResPsn 54 90% of 60
Fatal Prize
Ring1
Simulate ~ ~
Dmg 31-62 ???
Dex 29 14.5% of 200
Int 67 33.5% of 200
ResAll 29 36.3% of 80
CritDmg 42 84% of 50
Fate Warrant
Ring2
Simulate ~ ~
Dex 128 64% of 200
Vit 81 40.5% of 200
CritDmg 50 100% of 50
Nomad Scar
Boots
Simulate ~ ~
Armor 476
Dex 215 71.7% of 300
Vit 30 15% of 200
ResPsn 41 68.3% of 60
ResAll 53 66.3% of 80
Knuckle Defiler
Mainhand
Simulate ~ ~
%Dmg 44 88% of 50
Dex 104 29.7% of 350
Won Khim Lau
Offhand
Simulate ~ ~
MaxDmg 31 6.9% of 447
%LtnDmg 6 ???
%Dmg 37 74% of 50
Str 164 46.9% of 350
Dex 168 48% of 350
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/89064/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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