flyingOrb

Level 60, Paragon Level 0

Softcore Wizard Build
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Skills

  • None Selected

Passives

  • None Selected
Build Information
Offensive: Spectral (throwing blades) -- Blizzard (snowbound) -- Hydra (poison) -- Familiar (sparkflint) ---- Defensive: Diamond Skin (crystal shell) -- Energy Armor (prismatic armor)
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
The Disdain
Helm
Simulate ~ ~
Armor 798
Int 160 53.3% of 300
ResAll 62 77.5% of 80
Crit 5.5 91.7% of 6
Serpent Denial
Shoulders
Simulate ~ ~
Armor 643
Int 76 38% of 200
Vit 154 77% of 200
ResCold 54 90% of 60
ResAll 59 73.8% of 80
Rgn 287 83.9% of 342
Grievous Strand
Amulet
Simulate ~ ~
Str 112 32% of 350
Int 116 33.1% of 350
ResLtn 33 55% of 60
Crit 7.5 75% of 10
CritDmg 53 53% of 100
Tenacious Adornments
Chest
Simulate ~ ~
Armor 637
Int 75 37.5% of 200
Vit 152 50.7% of 300
ResAll 74 92.5% of 80
Rgn 310 51.8% of 599
Crush Anarchy
Gloves
Simulate ~ ~
Armor 318
Str 45 22.5% of 200
Int 166 55.3% of 300
ResPhys 50 83.3% of 60
ResAll 76 95% of 80
IAS 6 66.7% of 9
Crit 10 100% of 10
Undaunted Locks
Bracers
Simulate ~ ~
Armor 240
Dex 71 35.5% of 200
Int 73 36.5% of 200
Vit 38 19% of 200
ResAll 80 100% of 80
Crit 5.5 91.7% of 6
Shadow Lash
Belt
Simulate ~ ~
Armor 478
Dex 79 39.5% of 200
Int 85 42.5% of 200
Vit 75 37.5% of 200
ResAll 67 83.8% of 80
Rgn 222 64.9% of 342
Doom Mutiny
Pants
Simulate ~ ~
Armor 715
Int 73 36.5% of 200
Vit 211 70.3% of 300
ResAll 64 80% of 80
Rgn 222 64.9% of 342
Grievous Prize
Ring1
Simulate ~ ~
MinDmg 13 36.1% of 36
MaxDmg 24 27.9% of 86
Int 76 38% of 200
Vit 78 39% of 200
IAS 7 77.8% of 9
Crit 4 66.7% of 6
Conundrum Link
Ring2
Simulate ~ ~
Str 44 22% of 200
Int 43 21.5% of 200
ResArcn 39 65% of 60
ResAll 47 58.8% of 80
IAS 6 66.7% of 9
CritDmg 26 52% of 50
Rgn 53 15.5% of 342
Tenacious Striders
Boots
Simulate ~ ~
Armor 519
Dex 169 56.3% of 300
Int 89 44.5% of 200
ResCold 37 61.7% of 60
ResAll 67 83.8% of 80
%Move 12 100% of 12
The Stock
Mainhand
Simulate ~ ~
Int 192 54.9% of 350
Vit 63 18% of 350
Dex 84 24% of 350
IAS 5 45.5% of 11
CritDmg 86 86% of 100
Castle Resort
Offhand
Simulate ~ ~
Armor 1465
Int 74 21.1% of 350
%Block 9 100% of 9
Crit 10 100% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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