Exploding Palm

Level 60, Paragon Level 81

Softcore Monk Build (Last Sync w/ Battle.net: September 25, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 399
Dex 196 65.3% of 300
Vit 93 46.5% of 200
ResCold 50 100% of 50
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 664
Dex 261 130.5% of 200
Vit 29 14.5% of 200
ResCold 40 66.7% of 60
ResAll 74 92.5% of 80
Rgn 280 81.9% of 342
Northlander's Star
Amulet
Simulate ~ ~
MinDmg 31 114.8% of 27
Dex 35 10% of 350
Int 55 15.7% of 350
ResCold 42 70% of 60
IAS 8 88.9% of 9
CritDmg 99 99% of 100
Crit 7.5 75% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 422
Int 148 74% of 200
Vit 278 92.7% of 300
ResCold 48 80% of 60
IAS 9 ???
Rapid Clasp
Gloves
Simulate ~ ~
Armor 309
Dex 209 69.7% of 300
Int 151 50.3% of 300
Vit 98 49% of 200
IAS 7 77.8% of 9
CritDmg 26 52% of 50
Crit 10 100% of 10
Clever Armor
Bracers
Simulate ~ ~
Armor 220
Dex 220 110% of 200
ResAll 67 83.8% of 80
%MF 19 95% of 20
Thorns 93 6.4% of 1454
Crit 5.5 91.7% of 6
Pickup 5 71.4% of 7
The Witching Hour
Belt
Simulate ~ ~
Armor 279
Dex 150 75% of 200
Int 164 82% of 200
ResCold 45 75% of 60
IAS 9 ???
CritDmg 50 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 399
Dex 153 76.5% of 200
Vit 63 21% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Fleet Testimony
Ring1
Simulate ~ ~
Dmg 29-77 ???
Dex 78 39% of 200
Vit 59 29.5% of 200
ResCold 35 58.3% of 60
IAS 6 66.7% of 9
Crit 6 100% of 6
Killing Blaze
Ring2
Simulate ~ ~
Dmg 33-67 ???
Dex 83 41.5% of 200
Vit 74 37% of 200
ResCold 45 75% of 60
IAS 6 66.7% of 9
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 314
Dex 265 88.3% of 300
Int 96 48% of 200
Vit 81 40.5% of 200
ResCold 49 81.7% of 60
ResAll 75 93.8% of 80
%Life 11 ???
Chop Crux
Mainhand
Simulate ~ ~
MinDmg 280 79.5% of 352
MaxDmg 393 87.9% of 447
%Dmg 30 60% of 50
Dex 163 46.6% of 350
CritDmg 64 64% of 100
%LifeSteal 2.8 93.3% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 5 ???
LtnSklDmg 24 ???
%Dmg 39 78% of 50
Dex 166 47.4% of 350
%LifeSteal 2.5 83.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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