Multishot DH

Level 60, Paragon Level 43

Hardcore Demon Hunter Build (Last Sync w/ Battle.net: July 27, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 410
Dex 194 97% of 200
ResPhys 27 45% of 60
ResAll 76 95% of 80
IAS 9 ???
%Life 10 83.3% of 12
Garrison Mail
Shoulders
Simulate ~ ~
Armor 532
Dex 324 162% of 200
Int 95 47.5% of 200
Vit 87 43.5% of 200
ResPhys 59 98.3% of 60
ResAll 70 87.5% of 80
Renown Carnage
Amulet
Simulate ~ ~
MinDmg 35 129.6% of 27
Str 97 27.7% of 350
Dex 218 62.3% of 350
Vit 245 70% of 350
ResLtn 29 48.3% of 60
Crit 10 100% of 10
Natalya's Embrace
Chest
Simulate ~ ~
Armor 371
Str 55 27.5% of 200
Dex 93 46.5% of 200
Vit 208 69.3% of 300
%Life 12 100% of 12
Smash Prize
Gloves
Simulate ~ ~
Armor 309
Vit 205 102.5% of 200
ResAll 57 71.3% of 80
IAS 8 88.9% of 9
%GF 18 72% of 25
%MF 11 55% of 20
Crit 9.5 95% of 10
Sheltering Boon
Bracers
Simulate ~ ~
Armor 220
Dex 320 160% of 200
Vit 148 74% of 200
ResCold 32 53.3% of 60
ResAll 76 95% of 80
+Globes 6237 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 301
Dex 77 38.5% of 200
Int 93 46.5% of 200
ResCold 39 65% of 60
IAS 9 ???
CritDmg 49 ???
%MF 15 75% of 20
Inna's Temperance
Pants
Simulate ~ ~
Armor 401
Dex 100 50% of 200
Vit 98 32.7% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Vampiric Testimony
Ring1
Simulate ~ ~
Dmg 9-18 ???
Dex 62 31% of 200
Vit 61 30.5% of 200
ResPsn 27 45% of 60
Life/Kill 1100 76.4% of 1439
CritDmg 32 64% of 50
Crit 4.5 75% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
MinDmg 9 25% of 36
Dex 85 42.5% of 200
Vit 87 43.5% of 200
IAS 9 100% of 9
%Life 11 91.7% of 12
Rgn 161 47.1% of 342
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 578
Dex 188 62.7% of 300
Int 71 35.5% of 200
ResAll 75 93.8% of 80
%Move 12 100% of 12
%Melee 6 ???
Manticore
Mainhand
Simulate ~ ~
Str 103 17.3% of 595
Dex 194 32.6% of 595
IAS 10 90.9% of 11
CritDmg 96 48% of 200
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 194 64.5% of 301
Vit 194 64.5% of 301
IAS 20 133.3% of 15
HateRegen 1.27 ???
DiscMax 10 ???
Crit 9 90% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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