Bert

Level 60, Paragon Level 54

Softcore Monk Build (Last Sync w/ Battle.net: September 4, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 727
Dex 197 65.7% of 300
Vit 140 70% of 200
Crit 6 100% of 6
Palace Wings
Shoulders
Simulate ~ ~
Armor 353
Str 196 65.3% of 300
Dex 299 149.5% of 200
Vit 76 38% of 200
ResArcn 28 46.7% of 60
ResAll 71 88.8% of 80
Ruthless Seal
Amulet
Simulate ~ ~
Dmg 9-18 ???
Dex 202 57.7% of 350
ResArcn 49 81.7% of 60
CritDmg 93 93% of 100
Thorns 2398 140.1% of 1712
Crit 9 90% of 10
Soldier's Feint
Chest
Simulate ~ ~
Armor 397
Str 67 33.5% of 200
Dex 301 150.5% of 200
Int 83 41.5% of 200
ResAll 36 45% of 80
%GF 16 64% of 25
Brawler's Device
Gloves
Simulate ~ ~
Armor 309
Dex 214 71.3% of 300
ResCold 32 53.3% of 60
CritDmg 29 58% of 50
%GF 18 72% of 25
Thorns 854 58.7% of 1454
Crit 9.5 95% of 10
Archer's Alacrity
Bracers
Simulate ~ ~
Armor 220
Dex 300 150% of 200
Int 83 41.5% of 200
Vit 93 46.5% of 200
ResPsn 46 76.7% of 60
ResAll 29 36.3% of 80
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 273
Dex 84 42% of 200
Int 94 47% of 200
Vit 97 48.5% of 200
ResCold 55 91.7% of 60
IAS 9 ???
CritDmg 37 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 447
Dex 166 83% of 200
Vit 51 17% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Officer Device
Ring1
Simulate ~ ~
ResCold 57 95% of 60
ResAll 58 72.5% of 80
IAS 6 66.7% of 9
Life/Hit 364 76% of 479
CritDmg 28 56% of 50
Crit 4.5 75% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dmg 13-25 ???
Dex 89 44.5% of 200
IAS 9 100% of 9
Rgn 233 68.1% of 342
Crit 4 66.7% of 6
+Globes 2497 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 579
Dex 235 78.3% of 300
Vit 49 24.5% of 200
ResAll 76 95% of 80
%Move 12 100% of 12
%Melee 6 ???
Victory Slayer
Mainhand
Simulate ~ ~
MinDmg 290 82.4% of 352
MaxDmg 321 71.8% of 447
%Dmg 37 74% of 50
Dex 143 40.9% of 350
CritDmg 46 46% of 100
%LifeSteal 2.8 93.3% of 3
Victory Slayer
Offhand
Simulate ~ ~
MinDmg 290 82.4% of 352
MaxDmg 321 71.8% of 447
%Dmg 37 74% of 50
Dex 143 40.9% of 350
CritDmg 46 46% of 100
%LifeSteal 2.8 93.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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