Rage

Level 60, Paragon Level 100

Softcore Witch Doctor Build (Last Sync w/ Battle.net: July 15, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Visage of Giyua
Helm
Simulate ~ ~
Armor 403
Int 200 66.7% of 300
ResAll 78 111.4% of 70
ManaRgn 12 ???
Crit 6 100% of 6
Intractable Ward
Shoulders
Simulate ~ ~
Armor 353
Dex 57 28.5% of 200
Int 312 156% of 200
Vit 90 45% of 200
ResAll 56 70% of 80
Thorns 492 19.3% of 2544
Pickup 7 100% of 7
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
%ArcDmg 6 ???
Int 289 82.6% of 350
Vit 250 71.4% of 350
CritDmg 64 64% of 100
Crit 10 100% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 446
Int 198 99% of 200
Vit 256 85.3% of 300
ResAll 66 82.5% of 80
IAS 9 ???
Unwavering Fists
Gloves
Simulate ~ ~
Armor 339
Int 219 73% of 300
Vit 32 16% of 200
ResPhys 48 80% of 60
IAS 9 100% of 9
CritDmg 50 100% of 50
Crit 10 100% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 237
Int 175 87.5% of 200
Vit 90 45% of 200
IAS 8 ???
%Move 12 ???
Thorns 1109 76.3% of 1454
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 292
Int 166 83% of 200
Vit 126 63% of 200
IAS 9 ???
%Life 11 91.7% of 12
CritDmg 49 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 428
Dex 91 45.5% of 200
Int 100 50% of 200
Vit 90 30% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Skull Grasp
Ring1
Simulate ~ ~
Int 149 74.5% of 200
IAS 6 66.7% of 9
Life/Hit 159 33.2% of 479
Crit 6 100% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 28-57 ???
Int 85 42.5% of 200
ResAll 70 87.5% of 80
IAS 9 100% of 9
CritDmg 32 64% of 50
Crit 4.5 75% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 339
%PsnDmg 8 ???
Int 198 99% of 200
Vit 72 36% of 200
ResAll 76 95% of 80
%Move 12 100% of 12
+Globes 11916 ???
Wrecker's Gnaw
Mainhand
Simulate ~ ~
MinDmg 316 89.8% of 352
MaxDmg 403 90.2% of 447
%Dmg 32 64% of 50
IAS 9 81.8% of 11
CritDmg 65 65% of 100
%LifeSteal 3 100% of 3
Homunculus
Offhand
Simulate ~ ~
Dmg 38-110 ???
Int 108 35.9% of 301
Vit 102 33.9% of 301
ResAll 40 ???
%Life 4 33.3% of 12
%Elite 4 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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