ShakaZulu

Level 70, Paragon Level 360

Softcore Witch Doctor Build (Last Sync w/ Battle.net: June 6, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mask of Jeram
Helm
Simulate ~ ~
Armor 713
Int 691 230.3% of 300
ResAll 95 135.7% of 70
Crit 5.5 91.7% of 6
ManaMax 145 ???
Aughild's Power
Shoulders
Simulate ~ ~
Armor 1030
Int 419 209.5% of 200
Vit 444 222% of 200
ResAll 99 123.8% of 80
%GF 34 136% of 25
+XP/Kill 173 720.8% of 24
Kymbo's Gold
Amulet
Simulate ~ ~
Dex 706 201.7% of 350
ResAll 92 115% of 80
CritDmg 93 93% of 100
Crit 10 100% of 10
%GF 85 170% of 50
%CC 20 142.9% of 14
Goldskin
Chest
Simulate ~ ~
Armor 666
Int 493 246.5% of 200
Vit 428 142.7% of 300
ResAll 100 125% of 80
%GF 100 400% of 25
Cain's Scrivener
Gloves
Simulate ~ ~
Armor 527
Int 744 248% of 300
IAS 5 55.6% of 9
CritDmg 44 88% of 50
Crit 9 90% of 10
ResPsn 148 246.7% of 60
%GF 32 128% of 25
Aughild's Search
Bracers
Simulate ~ ~
Armor 388
Int 446 223% of 200
Vit 496 248% of 200
Crit 6 100% of 6
%Range 6 100% of 6
+XP/Kill 171 712.5% of 24
Harrington Waistguard
Belt
Simulate ~ ~
Armor 443
Int 480 240% of 200
Vit 479 239.5% of 200
ResAll 93 116.3% of 80
Rgn 902 263.7% of 342
%GF 33 132% of 25
Cain's Habit
Pants
Simulate ~ ~
Armor 1082
Int 427 213.5% of 200
Vit 456 152% of 300
ResCold 149 248.3% of 60
%GF 35 140% of 25
Glimmering Lantern
Ring1
Simulate ~ ~
Int 384 192% of 200
IAS 6 66.7% of 9
CritDmg 41 82% of 50
Crit 5.5 91.7% of 6
ResArcn 131 218.3% of 60
Zunimassa's Pox
Ring2
Simulate ~ ~
Int 481 240.5% of 200
Vit 432 216% of 200
%Life 11 91.7% of 12
CritDmg 41 82% of 50
ResCold 153 255% of 60
%GF 32 128% of 25
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 554
Int 433 216.5% of 200
Vit 497 248.5% of 200
ResAll 92 115% of 80
Thorns 1985 136.5% of 1454
Pickup 1 14.3% of 7
Sun Keeper
Mainhand
Simulate ~ ~
Dex 663 189.4% of 350
%EliteDmg 21 ???
%GF 78 ???
+XP/Kill 194 808.3% of 24
Uhkapian Serpent
Offhand
Simulate ~ ~
Dmg 115-133 ???
Int 642 213.3% of 301
Vit 647 215% of 301
Rgn 842 359.8% of 234
Crit 8 80% of 10
ManaMax 121 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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