KukuMunga

Level 60, Paragon Level 91

Softcore Witch Doctor Build (Last Sync w/ Battle.net: July 13, 2013)
1.14k Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 385
Int 284 94.7% of 300
Vit 30 15% of 200
%Life 12 100% of 12
ManaMax 131 ???
Crit 5.5 91.7% of 6
Duty Lore
Shoulders
Simulate ~ ~
Armor 543
Str 154 51.3% of 300
Int 318 159% of 200
Vit 89 44.5% of 200
ResCold 42 70% of 60
%Life 10 83.3% of 12
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
Dmg 22-47 ???
%FireDmg 6 ???
Int 283 80.9% of 350
Vit 58 16.6% of 350
CritDmg 61 61% of 100
Crit 8 80% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 432
Dex 92 46% of 200
Int 168 84% of 200
Vit 279 93% of 300
ResAll 72 90% of 80
Brawler's Nemesis
Gloves
Simulate ~ ~
Armor 212
Str 69 34.5% of 200
Int 251 83.7% of 300
ResAll 63 78.8% of 80
CritDmg 29 58% of 50
Crit 10 100% of 10
Pickup 5 71.4% of 7
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 233
Str 41 20.5% of 200
Int 51 25.5% of 200
IAS 9 ???
%Move 12 ???
Thorns 1070 73.6% of 1454
Crit 5 83.3% of 6
Pickup 7 100% of 7
The Witching Hour
Belt
Simulate ~ ~
Armor 301
Str 24 8% of 300
Int 159 79.5% of 200
IAS 9 ???
CritDmg 50 ???
+Globes 10888 ???
Pickup 7 100% of 7
Outcast Plate
Pants
Simulate ~ ~
Armor 360
Str 86 43% of 200
Int 163 81.5% of 200
Vit 237 79% of 300
ResAll 70 87.5% of 80
Hellfire Ring
Ring1
Simulate ~ ~
MaxDmg 9 10.5% of 86
Int 196 98% of 200
Life/Hit 96 20% of 479
CritDmg 44 88% of 50
Crit 3.5 58.3% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Int 85 42.5% of 200
ResLtn 42 70% of 60
ResAll 65 81.3% of 80
IAS 8 88.9% of 9
CritDmg 33 66% of 50
+Globes 11889 ???
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 351
%PsnDmg 8 ???
Dex 137 45.7% of 300
Int 172 86% of 200
Vit 92 46% of 200
ResAll 57 71.3% of 80
%Move 12 100% of 12
Loathing Point
Mainhand
Simulate ~ ~
MinDmg 304 86.4% of 352
MaxDmg 316 70.7% of 447
%Dmg 47 94% of 50
CritDmg 58 58% of 100
ManaRgn 8 ???
%LifeSteal 2.4 80% of 3
Uhkapian Serpent
Offhand
Simulate ~ ~
Dmg 125-472 ???
Str 109 36.2% of 301
Dex 163 54.2% of 301
Int 290 96.3% of 301
Crit 9.5 95% of 10
%EliteDmg 4 ???
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.