Hardtothecor

Level 60, Paragon Level 25

Softcore Wizard Build (Last Sync w/ Battle.net: July 12, 2013)
12 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 384
Int 164 54.7% of 300
ResPsn 46 76.7% of 60
IAS 8 ???
Rgn 200 58.5% of 342
Crit 4.5 75% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 606
Str 142 47.3% of 300
Int 171 85.5% of 200
ResAll 74 92.5% of 80
Rgn 339 99.1% of 342
%MF 18 90% of 20
Prestige Sacrifice
Amulet
Simulate ~ ~
Dmg 34-67 ???
Int 295 84.3% of 350
Vit 93 26.6% of 350
ResArcn 33 55% of 60
Life/Hit 220 22.9% of 959
CritDmg 80 80% of 100
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 427
Int 170 85% of 200
Vit 145 48.3% of 300
IAS 8 ???
%MF 14 70% of 20
Clench Denial
Gloves
Simulate ~ ~
Armor 349
Int 122 40.7% of 300
Vit 77 38.5% of 200
ResFire 35 58.3% of 60
ResAll 54 67.5% of 80
IAS 8 88.9% of 9
Crit 6.5 65% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 240
Int 80 40% of 200
ResPsn 44 73.3% of 60
IAS 9 ???
%Move 12 ???
Thorns 1100 75.7% of 1454
Crit 3.5 58.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 276
Int 137 68.5% of 200
Vit 24 12% of 200
ResPsn 46 76.7% of 60
IAS 9 ???
CritDmg 42 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 427
Str 100 50% of 200
Dex 98 49% of 200
Int 171 85.5% of 200
Vit 93 31% of 300
ResFire 30 50% of 60
Life/Hit 390 ???
%Life 12 ???
%MF 19 95% of 20
Unity
Ring1
Simulate ~ ~
Dmg 34-65 ???
Int 154 77% of 200
Life/Hit 287 59.9% of 479
%MF 15 75% of 20
Crit 4.5 75% of 6
%EliteDmg 4 ???
Hellfire Ring
Ring2
Simulate ~ ~
MaxDmg 24 27.9% of 86
Int 182 91% of 200
ResPhys 55 91.7% of 60
%Life 12 100% of 12
%CC 13 92.9% of 14
Ramble Desire
Boots
Simulate ~ ~
Armor 260
Int 129 64.5% of 200
Vit 133 66.5% of 200
ResCold 41 68.3% of 60
ResAll 46 57.5% of 80
%MF 15 75% of 20
Augury Flux
Mainhand
Simulate ~ ~
MinDmg 233 66.2% of 352
MaxDmg 377 84.3% of 447
%Dmg 32 64% of 50
APMax 7 ???
%LifeSteal 3 100% of 3
Triumvirate
Offhand
Simulate ~ ~
Dmg 53-323 ???
%FireDmg 6 ???
%LtnDmg 5 ???
%ArcDmg 6 ???
Dex 94 31.2% of 301
Int 240 79.7% of 301
APMax 14 ???
Crit 8.5 85% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

Resync ALL Data from Battle.net Resync JUST SKILLS from Battle.net Resync JUST ITEMS from Battle.net

You may sync your profile once every (1) hour by clicking the button above.

Want to create a build of your own?

Create a new Build
JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/860129/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.