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Level 60, Paragon Level 52

Hardcore Monk Build (Last Sync w/ Battle.net: July 12, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 365
Dex 181 60.3% of 300
Vit 140 70% of 200
ResAll 75 107.1% of 70
Crit 5.5 91.7% of 6
Proven Gardbrace
Shoulders
Simulate ~ ~
Armor 353
Str 67 22.3% of 300
Dex 284 142% of 200
Vit 88 44% of 200
ResLtn 49 81.7% of 60
ResAll 61 76.3% of 80
Rgn 302 88.3% of 342
Baron's Star
Amulet
Simulate ~ ~
Dmg 28-59 ???
Dex 221 63.1% of 350
Int 58 16.6% of 350
Vit 109 31.1% of 350
ResAll 26 32.5% of 80
CritDmg 64 64% of 100
Crit 6.5 65% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 446
Dex 128 64% of 200
Vit 73 24.3% of 300
ResAll 66 82.5% of 80
%Life 12 100% of 12
%Melee 6 100% of 6
Grip Demolisher
Gloves
Simulate ~ ~
Armor 309
Str 79 39.5% of 200
Dex 211 70.3% of 300
Vit 91 45.5% of 200
IAS 8 88.9% of 9
CritDmg 22 44% of 50
Crit 8 80% of 10
Protection Choice
Bracers
Simulate ~ ~
Armor 220
Str 47 23.5% of 200
Dex 299 149.5% of 200
Vit 91 45.5% of 200
ResFire 38 63.3% of 60
ResAll 59 73.8% of 80
Crit 4.5 75% of 6
Inna's Favor
Belt
Simulate ~ ~
Armor 530
%HolyDmg 7 ???
Dex 98 49% of 200
ResAll 52 65% of 80
Crit 1 ???
%CC 14 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 452
Dex 97 48.5% of 200
ResAll 41 51.3% of 80
IAS 9 ???
%Move 12 ???
Crit 1 ???
Unity
Ring1
Simulate ~ ~
Dmg 25-48 ???
Dex 151 75.5% of 200
ResAll 51 63.8% of 80
Life/Hit 257 53.7% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Natalya's Reflection
Ring2
Simulate ~ ~
Str 52 26% of 200
Dex 84 42% of 200
Vit 59 29.5% of 200
ResAll 73 91.3% of 80
IAS 8 88.9% of 9
Rgn 229 67% of 342
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 596
Str 43 21.5% of 200
Dex 197 65.7% of 300
Vit 34 17% of 200
ResAll 73 91.3% of 80
%Move 12 100% of 12
%Melee 6 ???
The Butcher's Sickle
Mainhand
Simulate ~ ~
MinDmg 314 89.2% of 352
MaxDmg 376 84.1% of 447
%Dmg 26 52% of 50
Dex 108 30.9% of 350
Vit 175 50% of 350
CritDmg 53 53% of 100
%LifeSteal 2.5 83.3% of 3
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 200 56.8% of 352
MaxDmg 323 72.3% of 447
%Dmg 39 78% of 50
Dex 216 61.7% of 350
Vit 67 19.1% of 350
IAS 0.21 ???
CritDmg 80 80% of 100
%FearProc 18.5 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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