JackLeitch

Level 60, Paragon Level 50

Softcore Monk Build (Last Sync w/ Battle.net: February 19, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 360
Dex 179 59.7% of 300
Vit 67 33.5% of 200
ResPsn 36 72% of 50
ResAll 64 91.4% of 70
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 629
Dex 200 100% of 200
Vit 85 42.5% of 200
ResPsn 52 86.7% of 60
ResAll 79 98.8% of 80
Rgn 311 90.9% of 342
Discordant Flash
Amulet
Simulate ~ ~
Dex 202 57.7% of 350
ResAll 50 62.5% of 80
IAS 6 66.7% of 9
CritDmg 51 51% of 100
Crit 7 70% of 10
+Globes 8069 ???
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 444
Int 139 69.5% of 200
Vit 252 84% of 300
ResPsn 46 76.7% of 60
IAS 9 ???
Killing Stranglers
Gloves
Simulate ~ ~
Armor 309
Str 124 62% of 200
Dex 206 68.7% of 300
Int 56 18.7% of 300
ResLtn 56 93.3% of 60
CritDmg 45 90% of 50
Crit 10 100% of 10
Powerful Locks
Bracers
Simulate ~ ~
Armor 220
Dex 221 110.5% of 200
Int 88 44% of 200
Vit 66 33% of 200
ResAll 71 88.8% of 80
%GF 24 96% of 25
%MF 11 55% of 20
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 296
Dex 123 61.5% of 200
Int 125 62.5% of 200
ResPsn 52 86.7% of 60
IAS 9 ???
CritDmg 39 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 441
Dex 96 48% of 200
Vit 168 56% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Radiance Serpent
Ring1
Simulate ~ ~
Dmg 34-86 ???
Dex 76 38% of 200
IAS 8 88.9% of 9
Crit 6 100% of 6
Silver Link
Ring2
Simulate ~ ~
Dmg 26-53 ???
Str 80 40% of 200
Dex 91 45.5% of 200
Int 82 41% of 200
IAS 9 100% of 9
%MF 14 70% of 20
Crit 5 83.3% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 312
Dex 268 89.3% of 300
Int 32 16% of 200
Vit 86 43% of 200
ResPsn 56 93.3% of 60
ResAll 72 90% of 80
%Life 10 ???
Death Reaver
Mainhand
Simulate ~ ~
MinDmg 286 81.3% of 352
MaxDmg 306 68.5% of 447
%Dmg 38 76% of 50
Vit 105 30% of 350
CritDmg 60 60% of 100
%LifeSteal 2.8 93.3% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 21 ???
%Dmg 39 78% of 50
Dex 150 42.9% of 350
%LifeSteal 2.5 83.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/857442/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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