JDZ - Standard

Level 70, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: April 1, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 392
Dex 192 64% of 300
Vit 78 39% of 200
ResAll 51 72.9% of 70
Crit 6 100% of 6
Dominion Onus
Shoulders
Simulate ~ ~
Armor 584
Str 167 55.7% of 300
Dex 280 140% of 200
Vit 47 23.5% of 200
ResPsn 39 65% of 60
ResAll 75 93.8% of 80
Magistrate Avenger
Amulet
Simulate ~ ~
Dmg 31-66 ???
Dex 213 60.9% of 350
Vit 171 48.9% of 350
ResPsn 41 68.3% of 60
CritDmg 51 51% of 100
Crit 9 90% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 452
Int 142 71% of 200
Vit 247 82.3% of 300
ResPsn 54 90% of 60
IAS 9 ???
Leper's Grips
Gloves
Simulate ~ ~
Armor 272
Dex 159 53% of 300
Int 82 27.3% of 300
ResPsn 26 43.3% of 60
IAS 9 100% of 9
CritDmg 41 82% of 50
Crit 8.5 85% of 10
Adroit Chokes
Bracers
Simulate ~ ~
Armor 220
Dex 301 150.5% of 200
Int 34 17% of 200
Vit 71 35.5% of 200
ResPsn 60 100% of 60
Crit 6 100% of 6
+Globes 2995 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 296
Dex 144 72% of 200
Int 95 47.5% of 200
Vit 22 11% of 200
ResPsn 43 71.7% of 60
IAS 9 ???
CritDmg 45 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 423
Dex 177 88.5% of 200
Vit 88 29.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Apothecary's Loop
Ring1
Simulate ~ ~
MinDmg 25 69.4% of 36
Str 42 21% of 200
Dex 96 48% of 200
ResPsn 43 71.7% of 60
IAS 8 88.9% of 9
CritDmg 32 64% of 50
Crit 5.5 91.7% of 6
Oath Scar
Ring2
Simulate ~ ~
Dmg 30-61 ???
Dex 89 44.5% of 200
ResPsn 36 60% of 60
IAS 9 100% of 9
Rgn 63 18.4% of 342
Crit 6 100% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 339
Str 62 31% of 200
Dex 256 85.3% of 300
ResPsn 47 78.3% of 60
ResAll 76 95% of 80
%Life 10 ???
%Move 12 100% of 12
Lich's Gash
Mainhand
Simulate ~ ~
MinDmg 331 94% of 352
MaxDmg 361 80.8% of 447
%Dmg 37 74% of 50
CritDmg 55 55% of 100
%LifeSteal 2.6 86.7% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 24 ???
%Dmg 36 72% of 50
Dex 152 43.4% of 350
%LifeSteal 2.8 93.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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