Artemis

Level 60, Paragon Level 66

Softcore Demon Hunter Build (Last Sync w/ Battle.net: July 10, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 403
Dex 270 135% of 200
Int 52 17.3% of 300
ResAll 77 96.3% of 80
IAS 9 ???
%Life 12 100% of 12
Vile Ward
Shoulders
Simulate ~ ~
Armor 647
Str 88 29.3% of 300
Dex 250 125% of 200
Vit 83 41.5% of 200
ResAll 73 91.3% of 80
Rgn 275 80.4% of 342
Senechal Gut
Amulet
Simulate ~ ~
Dex 205 58.6% of 350
Vit 110 31.4% of 350
ResLtn 33 55% of 60
CritDmg 56 56% of 100
Crit 10 100% of 10
Natalya's Embrace
Chest
Simulate ~ ~
Armor 385
Str 68 34% of 200
Dex 141 70.5% of 200
Vit 183 61% of 300
%Life 11 91.7% of 12
Touch Harm
Gloves
Simulate ~ ~
Armor 309
Dex 219 73% of 300
Int 108 36% of 300
ResPhys 47 78.3% of 60
IAS 9 100% of 9
CritDmg 28 56% of 50
Crit 6 60% of 10
Archer's Doctrine
Bracers
Simulate ~ ~
Armor 220
Str 67 33.5% of 200
Dex 292 146% of 200
Vit 41 20.5% of 200
ResAll 14 17.5% of 80
%GF 21 84% of 25
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 302
Dex 70 35% of 200
Int 99 49.5% of 200
Vit 84 42% of 200
IAS 9 ???
CritDmg 50 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 743
Dex 97 48.5% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
Dex 85 42.5% of 200
Int 32 16% of 200
Vit 83 41.5% of 200
IAS 9 100% of 9
Life/Kill 299 20.8% of 1439
Rgn 184 53.8% of 342
Crit 3.5 58.3% of 6
Assassin's Source
Ring2
Simulate ~ ~
Dmg 24-54 ???
Dex 68 34% of 200
ResLtn 27 45% of 60
CritDmg 24 48% of 50
Crit 6 100% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 570
Dex 175 58.3% of 300
ResArcn 41 68.3% of 60
ResAll 77 96.3% of 80
%Move 12 100% of 12
%Melee 6 ???
Calamity
Mainhand
Simulate ~ ~
MinDmg 272 77.3% of 352
MaxDmg 249 55.7% of 447
%Dmg 47 94% of 50
IAS 10 90.9% of 11
CritDmg 70 70% of 100
HateRegen 1.2 ???
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 217 72.1% of 301
Vit 235 78.1% of 301
IAS 18 120% of 15
HateRegen 1.2 ???
Crit 10 100% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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