Punchie

Level 60, Paragon Level 23

Softcore Monk Build (Last Sync w/ Battle.net: July 8, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 376
Dex 191 63.7% of 300
Vit 151 75.5% of 200
ResAll 66 94.3% of 70
Crit 5.5 91.7% of 6
Unwavering Blazon
Shoulders
Simulate ~ ~
Armor 604
Dex 236 118% of 200
Int 29 14.5% of 200
ResArcn 45 75% of 60
ResAll 67 83.8% of 80
%Life 12 100% of 12
Eminence Crux
Amulet
Simulate ~ ~
Str 66 18.9% of 350
Dex 230 65.7% of 350
Vit 237 67.7% of 350
CritDmg 86 86% of 100
Crit 8 80% of 10
%CC 14 100% of 14
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 446
Dex 67 33.5% of 200
Int 182 91% of 200
Vit 198 66% of 300
IAS 9 ???
Grip Mutiny
Gloves
Simulate ~ ~
Armor 562
Str 122 61% of 200
Dex 225 75% of 300
Int 46 15.3% of 300
CritDmg 47 94% of 50
Crit 9 90% of 10
Shackle Abomination
Bracers
Simulate ~ ~
Armor 187
Dex 184 92% of 200
Vit 93 46.5% of 200
ResArcn 41 68.3% of 60
ResAll 53 66.3% of 80
Crit 4 66.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 273
Str 76 25.3% of 300
Dex 95 47.5% of 200
Int 99 49.5% of 200
ResArcn 52 86.7% of 60
IAS 9 ???
CritDmg 50 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 435
Dex 90 45% of 200
Vit 114 38% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
Dmg 24-51 ???
Dex 88 44% of 200
ResArcn 48 80% of 60
IAS 9 100% of 9
Rgn 196 57.3% of 342
MinDmg 25 69.4% of 36
Desolate Treasure
Ring2
Simulate ~ ~
MinDmg 36 100% of 36
Dex 76 38% of 200
IAS 6 66.7% of 9
CritDmg 32 64% of 50
Crit 3.5 58.3% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 592
Dex 263 87.7% of 300
Int 77 38.5% of 200
ResAll 77 96.3% of 80
%Move 12 100% of 12
%Melee 5 ???
Hollow Menace
Mainhand
Simulate ~ ~
MinDmg 282 80.1% of 352
MaxDmg 335 74.9% of 447
%Dmg 34 68% of 50
CritDmg 57 57% of 100
%LifeSteal 2.3 76.7% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 5 ???
LtnSklDmg 24 ???
%Dmg 37 74% of 50
Dex 168 48% of 350
%LifeSteal 2.3 76.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/845696/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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