Mankirk

Level 60, Paragon Level 85

Softcore Monk Build (Last Sync w/ Battle.net: July 9, 2013)
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Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 370
Dex 185 61.7% of 300
Vit 90 45% of 200
ResPhys 45 90% of 50
ResAll 12 17.1% of 70
Crit 6 100% of 6
Clever Ward
Shoulders
Simulate ~ ~
Armor 353
Dex 300 150% of 200
Int 89 44.5% of 200
Vit 66 33% of 200
ResAll 69 86.3% of 80
%Life 4 33.3% of 12
%MF 12 60% of 20
Authority Downfall
Amulet
Simulate ~ ~
Str 86 24.6% of 350
Dex 222 63.4% of 350
Int 110 31.4% of 350
Vit 293 83.7% of 350
CritDmg 57 57% of 100
Crit 9.5 95% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 446
Dex 79 39.5% of 200
Int 194 97% of 200
Vit 158 52.7% of 300
IAS 9 ???
Dominion Strategy
Gloves
Simulate ~ ~
Armor 309
Dex 285 95% of 300
Int 173 57.7% of 300
ResPhys 54 90% of 60
CritDmg 50 100% of 50
Crit 9.5 95% of 10
Fatal Deflectors
Bracers
Simulate ~ ~
Armor 192
Dex 46 23% of 200
Vit 139 69.5% of 200
ResPhys 41 68.3% of 60
ResAll 78 97.5% of 80
Crit 6 100% of 6
Pickup 6 85.7% of 7
The Witching Hour
Belt
Simulate ~ ~
Armor 288
Str 53 17.7% of 300
Dex 99 49.5% of 200
Int 137 68.5% of 200
ResPhys 47 78.3% of 60
IAS 8 ???
CritDmg 49 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 448
Dex 98 49% of 200
Vit 94 31.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Destiny Lash
Ring1
Simulate ~ ~
Int 28 14% of 200
Vit 124 62% of 200
IAS 8 88.9% of 9
CritDmg 34 68% of 50
Rgn 115 33.6% of 342
Crit 4.5 75% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dex 89 44.5% of 200
Int 29 14.5% of 200
Vit 58 29% of 200
IAS 9 100% of 9
Rgn 169 49.4% of 342
Crit 3.5 58.3% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 593
Dex 186 62% of 300
Vit 85 42.5% of 200
ResAll 73 91.3% of 80
%Move 12 100% of 12
%Melee 5 ???
Harsh Horror
Mainhand
Simulate ~ ~
MinDmg 302 85.8% of 352
MaxDmg 180 40.3% of 447
%Dmg 39 78% of 50
Dex 56 16% of 350
Vit 54 15.4% of 350
CritDmg 59 59% of 100
%LifeSteal 3 100% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 25 ???
%Dmg 40 80% of 50
Str 142 40.6% of 350
Dex 154 44% of 350
Vit 147 42% of 350
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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