Fluxion

Level 60, Paragon Level 34

Softcore Wizard Build (Last Sync w/ Battle.net: July 12, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 403
%LtnDmg 8 ???
Str 94 47% of 200
Dex 100 50% of 200
Int 96 32% of 300
Vit 93 46.5% of 200
Life/Hit 344 ???
Crit 4 66.7% of 6
APCrit 10 ???
%EliteDmg 4 ???
Prophetic Brace
Shoulders
Simulate ~ ~
Armor 353
Int 308 154% of 200
Vit 191 95.5% of 200
ResArcn 45 75% of 60
%Life 10 83.3% of 12
+Globes 7759 ???
Mesmerism Insult
Amulet
Simulate ~ ~
MaxDmg 27 100% of 27
ResLtn 31 51.7% of 60
Life/Hit 140 14.6% of 959
CritDmg 96 96% of 100
%MF 45 100% of 45
Crit 8 80% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 408
Int 124 62% of 200
Vit 195 65% of 300
IAS 8 ???
Rgn 124 20.7% of 599
Deadly Brace
Gloves
Simulate ~ ~
Armor 220
Str 76 38% of 200
Int 109 36.3% of 300
ResAll 56 70% of 80
IAS 9 100% of 9
Crit 9 90% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 234
Int 51 25.5% of 200
Vit 67 33.5% of 200
ResPsn 49 81.7% of 60
IAS 9 ???
%Move 12 ???
Thorns 1016 69.9% of 1454
Crit 4 66.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 290
Str 90 30% of 300
Int 100 50% of 200
ResCold 42 70% of 60
IAS 9 ???
CritDmg 39 ???
%MF 15 75% of 20
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 635
Str 94 47% of 200
Dex 100 50% of 200
Int 96 48% of 200
Vit 218 72.7% of 300
Life/Hit 330 ???
%Life 10 ???
%MF 20 100% of 20
Unity
Ring1
Simulate ~ ~
Dmg 32-62 ???
Int 155 77.5% of 200
Life/Hit 260 54.3% of 479
Crit 4.5 75% of 6
%EliteDmg 4 ???
MinDmg 29 80.6% of 36
Vengeance Band
Ring2
Simulate ~ ~
Dmg 31-64 ???
%Life 7 58.3% of 12
CritDmg 45 90% of 50
Crit 4.5 75% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 340
%PsnDmg 7 ???
Int 156 78% of 200
Vit 98 49% of 200
ResArcn 38 63.3% of 60
%Move 12 100% of 12
Thorns 427 29.4% of 1454
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 42 84% of 50
Int 180 51.4% of 350
IAS 0.24 ???
CritDmg 82 82% of 100
APCrit 9 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 125-410 ???
Int 195 64.8% of 301
IAS 8 53.3% of 15
%GF 24 120% of 20
APMax 14 ???
Crit 10 100% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/840833/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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