uNReal

Level 60, Paragon Level 24

Softcore Witch Doctor Build (Last Sync w/ Battle.net: July 6, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 392
Int 140 46.7% of 300
Vit 81 40.5% of 200
%Life 10 83.3% of 12
ManaMax 128 ???
ManaRgn 9 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 623
Int 184 92% of 200
Vit 85 42.5% of 200
ResAll 80 100% of 80
Rgn 260 76% of 342
Thorns 752 29.6% of 2544
Necromancer's Star
Amulet
Simulate ~ ~
Int 110 31.4% of 350
Vit 51 14.6% of 350
ResFire 49 81.7% of 60
CritDmg 64 64% of 100
%MF 35 77.8% of 45
Crit 7 70% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 401
Int 188 94% of 200
Vit 164 54.7% of 300
ResAll 79 98.8% of 80
Rgn 113 18.9% of 599
Pincer Deed
Gloves
Simulate ~ ~
Armor 249
Str 99 49.5% of 200
Dex 39 13% of 300
Int 236 78.7% of 300
CritDmg 31 62% of 50
Crit 7.5 75% of 10
Pickup 5 71.4% of 7
Sling Grace
Bracers
Simulate ~ ~
Armor 220
Dex 28 14% of 200
Int 224 112% of 200
Vit 50 25% of 200
ResPsn 36 60% of 60
Rgn 117 34.2% of 342
%MF 20 100% of 20
Crit 3.5 58.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 296
Int 90 45% of 200
ResFire 29 48.3% of 60
ResAll 68 85% of 80
IAS 9 ???
CritDmg 37 ???
+Globes 11265 ???
Depth Diggers
Pants
Simulate ~ ~
Armor 406
Int 200 100% of 200
Vit 97 32.3% of 300
ResAll 73 91.3% of 80
%GF 22 88% of 25
%MF 19 95% of 20
Unity
Ring1
Simulate ~ ~
Dmg 31-95 ???
Int 166 83% of 200
Life/Hit 244 50.9% of 479
Crit 4.5 75% of 6
%EliteDmg 4 ???
Zunimassa's Pox
Ring2
Simulate ~ ~
Str 99 49.5% of 200
Int 89 44.5% of 200
ResPhys 41 68.3% of 60
ResAll 66 82.5% of 80
IAS 7 77.8% of 9
CritDmg 32 64% of 50
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 326
%PsnDmg 8 ???
Dex 146 48.7% of 300
Int 163 81.5% of 200
Vit 166 83% of 200
%Move 12 100% of 12
Skorn
Mainhand
Simulate ~ ~
MinDmg 166 34.7% of 478
MaxDmg 381 62.4% of 611
%Dmg 42 84% of 50
Int 294 49.4% of 595
CritDmg 146 73% of 200
%LifeSteal 5.3 88.3% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/840726/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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