TCL

Level 60, Paragon Level 12

Softcore Wizard Build (Last Sync w/ Battle.net: July 6, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 412
%LtnDmg 7 ???
Str 93 46.5% of 200
Dex 98 49% of 200
Int 100 33.3% of 300
Vit 94 47% of 200
Life/Hit 437 ???
Crit 4 66.7% of 6
APCrit 10 ???
%EliteDmg 4 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 645
Str 156 52% of 300
Int 194 97% of 200
Vit 75 37.5% of 200
ResAll 78 97.5% of 80
Rgn 330 96.5% of 342
Deadly Strand
Amulet
Simulate ~ ~
Str 98 28% of 350
Dex 37 10.6% of 350
Int 127 36.3% of 350
Vit 129 36.9% of 350
IAS 9 100% of 9
Crit 10 100% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 409
Int 167 83.5% of 200
Vit 127 42.3% of 300
ResCold 40 66.7% of 60
ResAll 79 98.8% of 80
Gallant Mail
Gloves
Simulate ~ ~
Armor 346
Int 207 69% of 300
Vit 51 25.5% of 200
IAS 9 100% of 9
Crit 10 100% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 224
Vit 97 48.5% of 200
ResFire 43 71.7% of 60
IAS 8 ???
%Move 12 ???
Thorns 1046 71.9% of 1454
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 529
Str 194 64.7% of 300
Int 149 74.5% of 200
IAS 9 ???
CritDmg 40 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 715
Str 93 46.5% of 200
Dex 98 49% of 200
Int 97 48.5% of 200
Vit 93 31% of 300
Life/Hit 434 ???
%Life 10 ???
%MF 19 95% of 20
Zunimassa's Pox
Ring1
Simulate ~ ~
Int 111 55.5% of 200
Vit 139 69.5% of 200
ResAll 68 85% of 80
CritDmg 34 68% of 50
%CC 13 92.9% of 14
Fate Wisp
Ring2
Simulate ~ ~
ResLtn 44 73.3% of 60
IAS 9 100% of 9
CritDmg 34 68% of 50
Crit 5.5 91.7% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 330
%PsnDmg 7 ???
Dex 153 51% of 300
Int 177 88.5% of 200
Vit 45 22.5% of 200
ResAll 68 85% of 80
%Move 12 100% of 12
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 45 90% of 50
Int 181 51.7% of 350
IAS 0.21 ???
IAS 10 90.9% of 11
APCrit 10 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 104-427 ???
Str 110 36.5% of 301
Int 170 56.5% of 301
Vit 76 25.2% of 301
IAS 9 60% of 15
APMax 13 ???
Crit 9.5 95% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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