DH Legacy Strafe old

Level 60, Paragon Level 80

Softcore Demon Hunter Build (Last Sync w/ Battle.net: February 2, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Natalya's Gaze
Helm
Simulate ~ ~
Armor 618
Dex 79 39.5% of 200
ResFire 42 70% of 60
Crit 4 66.7% of 6
%FearProc 3.1 ???
Burden Marrow
Shoulders
Simulate ~ ~
Armor 445
Dex 314 157% of 200
Int 86 43% of 200
Vit 164 82% of 200
ResAll 71 88.8% of 80
Prestige Wound
Amulet
Simulate ~ ~
Dex 248 70.9% of 350
Int 97 27.7% of 350
Life/Hit 680 70.9% of 959
CritDmg 83 83% of 100
%GF 26 52% of 50
Crit 7.5 75% of 10
Natalya's Shadow
Chest
Simulate ~ ~
Armor 327
Dex 79 39.5% of 200
Vit 56 18.7% of 300
%Life 6 50% of 12
DiscMax 9 ???
Shadow Carriers
Gloves
Simulate ~ ~
Armor 309
Str 71 35.5% of 200
Dex 281 93.7% of 300
Int 82 27.3% of 300
CritDmg 43 86% of 50
Thorns 181 12.4% of 1454
Crit 9.5 95% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 497
Dex 85 42.5% of 200
IAS 9 ???
%Move 12 ???
Thorns 1437 98.8% of 1454
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 533
Str 51 17% of 300
Dex 76 38% of 200
Int 90 45% of 200
ResAll 50 62.5% of 80
IAS 9 ???
CritDmg 38 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 453
Str 142 71% of 200
Dex 181 90.5% of 200
Int 93 46.5% of 200
Vit 95 31.7% of 300
ResAll 79 98.8% of 80
Life/Hit 460 ???
%Life 12 ???
%MF 19 95% of 20
Hellfire Ring
Ring1
Simulate ~ ~
Dmg 32-70 ???
Dex 181 90.5% of 200
CritDmg 21 42% of 50
Crit 3.5 58.3% of 6
Natalya's Mark
Ring2
Simulate ~ ~
Str 65 32.5% of 200
Dex 83 41.5% of 200
Vit 54 27% of 200
IAS 6 66.7% of 9
Rgn 155 45.3% of 342
Natalya's Soul
Boots
Simulate ~ ~
Armor 482
Dex 76 25.3% of 300
Int 84 42% of 200
ResAll 53 66.3% of 80
%Move 12 100% of 12
%Melee 3 ???
Manticore
Mainhand
Simulate ~ ~
%Dmg 50 100% of 50
Str 179 30.1% of 595
Dex 170 28.6% of 595
IAS 11 100% of 11
CritDmg 90 45% of 200
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 196 65.1% of 301
Vit 182 60.5% of 301
IAS 20 133.3% of 15
HateRegen 1.18 ???
DiscMax 10 ???
Crit 10 100% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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