SheHard

Level 60, Paragon Level 17

Hardcore Monk Build (Last Sync w/ Battle.net: July 13, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 638
Dex 163 54.3% of 300
Vit 50 25% of 200
ResFire 44 88% of 50
Crit 5.5 91.7% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 623
Dex 181 90.5% of 200
ResLtn 31 51.7% of 60
ResAll 75 93.8% of 80
%Life 8 66.7% of 12
Rgn 330 96.5% of 342
The Alacrity
Amulet
Simulate ~ ~
Dex 362 103.4% of 350
Int 121 34.6% of 350
Life/Hit 453 47.2% of 959
CritDmg 96 96% of 100
%MF 35 77.8% of 45
Cindercoat
Chest
Simulate ~ ~
Armor 305
Dex 117 58.5% of 200
Vit 158 52.7% of 300
ResFire 59 98.3% of 60
ResAll 49 61.3% of 80
%Life 5 41.7% of 12
Thorns 3298 129.6% of 2544
Fist Downfall
Gloves
Simulate ~ ~
Armor 301
Str 58 29% of 200
Dex 243 81% of 300
Int 75 25% of 300
ResFire 50 83.3% of 60
CritDmg 27 54% of 50
Crit 8.5 85% of 10
Intrepid Brawlers
Bracers
Simulate ~ ~
Armor 326
Str 86 43% of 200
Dex 298 149% of 200
Vit 89 44.5% of 200
ResAll 71 88.8% of 80
Crit 4 66.7% of 6
War Mercy
Belt
Simulate ~ ~
Armor 222
Str 163 54.3% of 300
Dex 136 68% of 200
Vit 145 72.5% of 200
ResFire 47 78.3% of 60
+Globes 4142 ???
Mutiny Root
Pants
Simulate ~ ~
Armor 712
Dex 83 41.5% of 200
Vit 226 75.3% of 300
ResFire 56 93.3% of 60
Rgn 106 31% of 342
Shredding Loop
Ring1
Simulate ~ ~
MaxDmg 23 26.7% of 86
Str 58 29% of 200
Dex 79 39.5% of 200
Vit 125 62.5% of 200
ResFire 39 65% of 60
Crit 5.5 91.7% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dex 87 43.5% of 200
Int 68 34% of 200
ResFire 56 93.3% of 60
IAS 9 100% of 9
Rgn 230 67.3% of 342
+Globes 1479 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 616
Dex 94 31.3% of 300
ResFire 34 56.7% of 60
ResAll 78 97.5% of 80
%Move 12 100% of 12
%Melee 5 ???
Temple Feast
Mainhand
Simulate ~ ~
MinDmg 283 80.4% of 352
MaxDmg 341 76.3% of 447
%Dmg 44 88% of 50
Int 61 17.4% of 350
Vit 82 23.4% of 350
Life/Hit 815 85% of 959
%LifeSteal 2.7 90% of 3
Aegis Essence
Offhand
Simulate ~ ~
Armor 895
Dex 225 64.3% of 350
Int 44 12.6% of 350
Vit 140 40% of 350
%Life 15 93.8% of 16
%GF 23 115% of 20
Crit 9 90% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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