Deathspire

Level 60, Paragon Level 72

Softcore Monk Build (Last Sync w/ Battle.net: September 2, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 378
Dex 188 62.7% of 300
Vit 34 17% of 200
ResPsn 48 96% of 50
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 645
Str 87 29% of 300
Dex 271 135.5% of 200
ResPsn 46 76.7% of 60
ResAll 76 95% of 80
Rgn 269 78.7% of 342
Authority Gift
Amulet
Simulate ~ ~
MaxDmg 25 92.6% of 27
Str 120 34.3% of 350
Dex 213 60.9% of 350
Int 38 10.9% of 350
ResLtn 47 78.3% of 60
CritDmg 100 100% of 100
Crit 10 100% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 454
Int 156 78% of 200
Vit 232 77.3% of 300
ResPsn 35 58.3% of 60
IAS 9 ???
Choke Anchor
Gloves
Simulate ~ ~
Armor 309
Dex 50 16.7% of 300
Int 77 25.7% of 300
Vit 270 135% of 200
ResPsn 45 75% of 60
CritDmg 30 60% of 50
Crit 10 100% of 10
Denial Technique
Bracers
Simulate ~ ~
Armor 432
Dex 210 105% of 200
Int 65 32.5% of 200
Vit 179 89.5% of 200
ResPsn 48 80% of 60
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 301
Dex 82 41% of 200
Int 95 47.5% of 200
ResCold 44 73.3% of 60
IAS 9 ???
CritDmg 43 ???
Rgn 150 43.9% of 342
Inna's Temperance
Pants
Simulate ~ ~
Armor 433
Dex 99 49.5% of 200
Vit 131 43.7% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Hellfire Ring
Ring1
Simulate ~ ~
Dex 178 89% of 200
Int 88 44% of 200
Vit 80 40% of 200
ResFire 47 78.3% of 60
Crit 5 83.3% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
MaxDmg 28 32.6% of 86
Dex 87 43.5% of 200
Int 72 36% of 200
IAS 8 88.9% of 9
Rgn 161 47.1% of 342
Crit 4 66.7% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 613
Dex 170 56.7% of 300
ResPsn 44 73.3% of 60
ResAll 80 100% of 80
%Move 12 100% of 12
%Melee 6 ???
Massacre Razor
Mainhand
Simulate ~ ~
MinDmg 312 88.6% of 352
MaxDmg 295 66% of 447
%Dmg 49 98% of 50
Str 56 16% of 350
Int 70 20% of 350
%LifeSteal 2.9 96.7% of 3
Grapple Grinder
Offhand
Simulate ~ ~
MinDmg 312 88.6% of 352
MaxDmg 305 68.2% of 447
%Dmg 45 90% of 50
%LifeSteal 2.7 90% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/820252/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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