WD

Level 60, Paragon Level 100

Softcore Witch Doctor Build (Last Sync w/ Battle.net: July 28, 2013)
1.78k Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 388
Int 267 89% of 300
Vit 32 16% of 200
%Life 11 91.7% of 12
ManaMax 140 ???
Crit 4.5 75% of 6
Sylvan Pauldrons
Shoulders
Simulate ~ ~
Armor 353
Str 90 30% of 300
Int 300 150% of 200
Vit 59 29.5% of 200
ResPhys 50 83.3% of 60
ResAll 73 91.3% of 80
Thorns 2062 81.1% of 2544
Victory Anchor
Amulet
Simulate ~ ~
Dex 72 20.6% of 350
Int 318 90.9% of 350
ResLtn 46 76.7% of 60
%Life 16 100% of 16
CritDmg 95 95% of 100
Crit 9.5 95% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 406
Int 174 87% of 200
Vit 262 87.3% of 300
ResAll 80 100% of 80
Rgn 258 43.1% of 599
Grip Mark
Gloves
Simulate ~ ~
Armor 568
Int 220 73.3% of 300
ResFire 27 45% of 60
ResAll 76 95% of 80
CritDmg 34 68% of 50
Crit 8.5 85% of 10
Sorcerous Manacles
Bracers
Simulate ~ ~
Armor 220
Int 222 111% of 200
ResArcn 58 96.7% of 60
ResAll 64 80% of 80
Rgn 195 57% of 342
Crit 6 100% of 6
Pickup 5 71.4% of 7
The Witching Hour
Belt
Simulate ~ ~
Armor 290
Str 76 25.3% of 300
Int 159 79.5% of 200
Vit 100 50% of 200
IAS 9 ???
CritDmg 44 ???
Pickup 5 71.4% of 7
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 447
Str 93 46.5% of 200
Dex 94 47% of 200
Int 183 91.5% of 200
Vit 288 96% of 300
Life/Hit 357 ???
%Life 12 ???
%MF 19 95% of 20
Signet Disgust
Ring1
Simulate ~ ~
Int 86 43% of 200
ResPhys 36 60% of 60
IAS 6 66.7% of 9
CritDmg 40 80% of 50
Crit 6 100% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Int 133 66.5% of 200
Vit 66 33% of 200
ResAll 70 87.5% of 80
CritDmg 33 66% of 50
Thorns 1222 124.8% of 979
Crit 4.5 75% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 606
%PsnDmg 7 ???
Int 162 81% of 200
Vit 96 48% of 200
ResAll 56 70% of 80
%Move 12 100% of 12
Skorn
Mainhand
Simulate ~ ~
MinDmg 285 59.6% of 478
MaxDmg 320 52.4% of 611
%Dmg 50 100% of 50
Int 299 50.3% of 595
CritDmg 147 73.5% of 200
%LifeSteal 5.2 86.7% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.