MonkadunkV

Level 60, Paragon Level 76

Hardcore Monk Build (Last Sync w/ Battle.net: July 29, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 411
Dex 180 90% of 200
ResAll 80 100% of 80
IAS 8 ???
%Life 12 100% of 12
%CC 11 78.6% of 14
Vital Brute
Shoulders
Simulate ~ ~
Armor 564
Str 75 25% of 300
Dex 240 120% of 200
Vit 77 38.5% of 200
ResAll 70 87.5% of 80
%Life 12 100% of 12
Forester's Focus
Amulet
Simulate ~ ~
MaxDmg 29 107.4% of 27
Dex 335 95.7% of 350
Vit 124 35.4% of 350
ResArcn 26 43.3% of 60
CritDmg 84 84% of 100
Crit 9.5 95% of 10
Blackthorne's Surcoat
Chest
Simulate ~ ~
Armor 397
Vit 176 58.7% of 300
ResArcn 46 76.7% of 60
ResAll 80 100% of 80
%Life 4 33.3% of 12
%Range 6 100% of 6
Shattered Carriers
Gloves
Simulate ~ ~
Armor 309
Str 82 41% of 200
Dex 41 13.7% of 300
Vit 213 106.5% of 200
ResArcn 40 66.7% of 60
IAS 9 100% of 9
CritDmg 26 52% of 50
Crit 10 100% of 10
Living Defense
Bracers
Simulate ~ ~
Armor 367
Str 70 35% of 200
Dex 288 144% of 200
Vit 98 49% of 200
ResAll 74 92.5% of 80
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 274
Dex 48 24% of 200
Int 96 48% of 200
Vit 40 20% of 200
ResArcn 55 91.7% of 60
IAS 8 ???
CritDmg 50 ???
+Globes 11434 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 443
Str 133 66.5% of 200
Dex 154 77% of 200
Int 97 48.5% of 200
Vit 208 69.3% of 300
Life/Hit 393 ???
%Life 12 ???
%MF 20 100% of 20
Faith Glyph
Ring1
Simulate ~ ~
Vit 84 42% of 200
ResArcn 42 70% of 60
ResAll 43 53.8% of 80
%Life 12 100% of 12
CritDmg 41 82% of 50
Crit 4 66.7% of 6
Hellfire Ring
Ring2
Simulate ~ ~
Dex 175 87.5% of 200
Int 81 40.5% of 200
Vit 62 31% of 200
ResLtn 57 95% of 60
Life/Hit 391 81.6% of 479
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 354
Dex 178 59.3% of 300
ResAll 77 96.3% of 80
%Life 11 ???
%Move 12 100% of 12
Thorns 206 14.2% of 1454
+Globes 3736 ???
The Fist of Az'Turrasq
Mainhand
Simulate ~ ~
MinDmg 233 66.2% of 352
MaxDmg 341 76.3% of 447
%Dmg 49 98% of 50
Dex 186 53.1% of 350
IAS 10 90.9% of 11
SprtRegen 2.05 ???
%StunProc 3.7 ???
Hallowed Defender
Offhand
Simulate ~ ~
Armor 1060
Dex 52 14.9% of 350
Vit 248 70.9% of 350
ResAll 69 86.3% of 80
%Block 8 88.9% of 9
Crit 8.5 85% of 10
%CC 11 78.6% of 14
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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