BadBowser

Level 60, Paragon Level 39

Softcore Monk Build (Last Sync w/ Battle.net: June 24, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 400
Dex 184 61.3% of 300
Vit 66 33% of 200
ResPhys 42 84% of 50
ResAll 44 62.9% of 70
Crit 5.5 91.7% of 6
Guard Denial
Shoulders
Simulate ~ ~
Armor 602
Dex 279 139.5% of 200
Vit 159 79.5% of 200
ResPhys 58 96.7% of 60
%ChillProc 3.5 ???
Hateful Pendant
Amulet
Simulate ~ ~
Dex 144 41.1% of 350
Vit 121 34.6% of 350
ResPhys 57 95% of 60
CritDmg 79 79% of 100
%GF 28 56% of 50
Crit 7.5 75% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 448
Int 147 73.5% of 200
Vit 282 94% of 300
ResPhys 40 66.7% of 60
IAS 8 ???
Gladiator's Disgust
Gloves
Simulate ~ ~
Armor 309
Dex 204 68% of 300
ResPhys 45 75% of 60
CritDmg 49 98% of 50
%GF 23 92% of 25
Thorns 1049 72.1% of 1454
Crit 10 100% of 10
Phalanx Remnant
Bracers
Simulate ~ ~
Armor 471
Dex 230 115% of 200
Vit 92 46% of 200
ResPhys 52 86.7% of 60
ResAll 49 61.3% of 80
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 284
Dex 87 43.5% of 200
Int 99 49.5% of 200
ResPhys 55 91.7% of 60
IAS 9 ???
%Life 7 58.3% of 12
CritDmg 40 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 448
Dex 96 48% of 200
Vit 115 38.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
Dex 85 42.5% of 200
ResPhys 42 70% of 60
IAS 9 100% of 9
%GF 20 80% of 25
Rgn 177 51.8% of 342
Crit 4.5 75% of 6
Unity
Ring2
Simulate ~ ~
Dmg 32-62 ???
Dex 242 121% of 200
Vit 34 17% of 200
Life/Hit 314 65.6% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 609
Dex 200 66.7% of 300
ResPhys 56 93.3% of 60
ResAll 74 92.5% of 80
%Move 12 100% of 12
%Melee 6 ???
Gruesome Crack
Mainhand
Simulate ~ ~
MinDmg 300 85.2% of 352
MaxDmg 343 76.7% of 447
%Dmg 40 80% of 50
Life/Hit 655 68.3% of 959
CritDmg 55 55% of 100
Clamor Star
Offhand
Simulate ~ ~
MinDmg 273 77.6% of 352
MaxDmg 372 83.2% of 447
%Dmg 34 68% of 50
Life/Hit 570 59.4% of 959
CritDmg 45 45% of 100
%LifeSteal 2.7 90% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/794289/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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