JohMonk

Level 70, Paragon Level 261

Softcore Monk Build (Last Sync w/ Battle.net: April 18, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Gyana Na Kashu
Helm
Simulate ~ ~
Armor 741
Dex 730 243.3% of 300
Crit 5 83.3% of 6
SprtRegen 2.63 ???
ResCold 145 290% of 50
Aughild's Power
Shoulders
Simulate ~ ~
Armor 658
Dex 473 236.5% of 200
Vit 418 209% of 200
ResAll 97 121.3% of 80
Thorns 3159 124.2% of 2544
Pickup 2 28.6% of 7
Countess Julia's Cameo
Amulet
Simulate ~ ~
Dex 664 189.7% of 350
IAS 5 55.6% of 9
CritDmg 77 77% of 100
Crit 9.5 95% of 10
ResPsn 150 250% of 60
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 711
Dex 421 210.5% of 200
Vit 500 166.7% of 300
ResAll 92 115% of 80
NoDurLoss 1 ???
+Globes 27025 ???
Magefist
Gloves
Simulate ~ ~
Armor 531
FireSklDmg 17 ???
Dex 710 236.7% of 300
IAS 5 55.6% of 9
CritDmg 39 78% of 50
Crit 9 90% of 10
Pickup 1 14.3% of 7
Aughild's Search
Bracers
Simulate ~ ~
Armor 763
FireSklDmg 19 ???
Dex 460 230% of 200
Vit 487 243.5% of 200
ResCold 149 248.3% of 60
Pickup 1 14.3% of 7
Inna's Favor
Belt
Simulate ~ ~
Armor 838
Dex 457 228.5% of 200
Vit 491 245.5% of 200
ResAll 93 116.3% of 80
+XP/Kill 179 745.8% of 24
Pickup 1 14.3% of 7
Inna's Temperance
Pants
Simulate ~ ~
Armor 756
Dex 459 229.5% of 200
Vit 449 149.7% of 300
ResAll 93 116.3% of 80
%GF 32 128% of 25
Thorns 1715 118% of 1454
Ring of Royal Grandeur
Ring1
Simulate ~ ~
Dex 498 249% of 200
IAS 5 55.6% of 9
Crit 6 100% of 6
ResCold 148 246.7% of 60
Union Reaper
Ring2
Simulate ~ ~
Dex 413 206.5% of 200
IAS 6 66.7% of 9
CritDmg 45 90% of 50
Crit 6 100% of 6
ResCold 124 206.7% of 60
Illusory Boots
Boots
Simulate ~ ~
Armor 587
Dex 473 157.7% of 300
Vit 430 215% of 200
%Move 12 100% of 12
Pickup 1 14.3% of 7
Devastator
Mainhand
Simulate ~ ~
FireSklDmg 18 ???
Dex 718 205.1% of 350
Life/Kill 6908 240% of 2878
%SlowProc 1.4 ???
The Burning Axe of Sankis
Offhand
Simulate ~ ~
FireSklDmg 15 ???
Dex 685 195.7% of 350
+XP/Kill 173 720.8% of 24
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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