Gideon

Level 60, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: November 14, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 455
Dex 188 94% of 200
ResAll 73 91.3% of 80
IAS 9 ???
%Life 12 100% of 12
Crit 4.5 75% of 6
Certain Pauldrons
Shoulders
Simulate ~ ~
Armor 353
Dex 282 141% of 200
Vit 134 67% of 200
ResPhys 58 96.7% of 60
ResAll 66 82.5% of 80
%Life 10 83.3% of 12
Barren Burden
Amulet
Simulate ~ ~
Str 193 55.1% of 350
Dex 228 65.1% of 350
ResAll 77 96.3% of 80
CritDmg 87 87% of 100
Crit 10 100% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 438
Dex 183 91.5% of 200
Vit 256 85.3% of 300
%Life 11 91.7% of 12
%Melee 5 83.3% of 6
Quickening Vices
Gloves
Simulate ~ ~
Armor 309
Dex 228 76% of 300
Vit 76 38% of 200
ResLtn 57 95% of 60
IAS 8 88.9% of 9
CritDmg 32 64% of 50
Crit 9 90% of 10
Manacle Symbol
Bracers
Simulate ~ ~
Armor 220
Dex 317 158.5% of 200
Vit 41 20.5% of 200
ResLtn 39 65% of 60
ResAll 76 95% of 80
%GF 13 52% of 25
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 294
Dex 158 79% of 200
Int 100 50% of 200
Vit 54 27% of 200
ResLtn 52 86.7% of 60
IAS 9 ???
CritDmg 47 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 456
Dex 170 85% of 200
Vit 53 17.7% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Visceral Source
Ring1
Simulate ~ ~
Dmg 32-52 ???
Dex 77 38.5% of 200
Vit 94 47% of 200
IAS 7 77.8% of 9
CritDmg 41 82% of 50
Crit 4.5 75% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dmg 32-64 ???
Dex 88 44% of 200
IAS 9 100% of 9
Rgn 230 67.3% of 342
Crit 6 100% of 6
+Globes 4247 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 604
Dex 274 91.3% of 300
Vit 63 31.5% of 200
ResAll 79 98.8% of 80
%Move 12 100% of 12
%Melee 6 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 256 72.7% of 352
MaxDmg 362 81% of 447
%Dmg 37 74% of 50
Dex 157 44.9% of 350
IAS 0.25 ???
CritDmg 61 61% of 100
%FearProc 10.2 ???
Bloody Breach
Offhand
Simulate ~ ~
MinDmg 292 83% of 352
MaxDmg 336 75.2% of 447
%Dmg 40 80% of 50
Dex 169 48.3% of 350
CritDmg 63 63% of 100
%LifeSteal 2.7 90% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/790303/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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