Serenity

Level 60, Paragon Level 16

Softcore Monk Build (Last Sync w/ Battle.net: June 26, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 376
Dex 166 55.3% of 300
Vit 147 73.5% of 200
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 658
Dex 250 125% of 200
Vit 71 35.5% of 200
ResLtn 40 66.7% of 60
ResAll 71 88.8% of 80
Rgn 323 94.4% of 342
Feral Course
Amulet
Simulate ~ ~
Dex 255 72.9% of 350
Vit 43 12.3% of 350
ResLtn 37 61.7% of 60
%Life 9 56.3% of 16
CritDmg 65 65% of 100
Crit 9.5 95% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 415
Int 126 63% of 200
Vit 250 83.3% of 300
ResLtn 41 68.3% of 60
IAS 9 ???
Gladiator's Technique
Gloves
Simulate ~ ~
Armor 253
Dex 166 55.3% of 300
ResLtn 44 73.3% of 60
IAS 7 77.8% of 9
CritDmg 28 56% of 50
Crit 9.5 95% of 10
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 428
Dex 238 119% of 200
Vit 85 42.5% of 200
%Life 9 ???
Crit 4.5 75% of 6
%KnBackProc 1.8 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 277
Dex 69 34.5% of 200
Int 95 47.5% of 200
ResLtn 47 78.3% of 60
ResAll 59 73.8% of 80
IAS 9 ???
CritDmg 40 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 407
Dex 154 77% of 200
Vit 51 17% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
The Scar
Ring1
Simulate ~ ~
Dmg 28-54 ???
Dex 68 34% of 200
Vit 39 19.5% of 200
ResLtn 38 63.3% of 60
CritDmg 48 96% of 50
Crit 4.5 75% of 6
Dream Flourish
Ring2
Simulate ~ ~
Dmg 28-57 ???
Dex 76 38% of 200
Int 83 41.5% of 200
ResLtn 35 58.3% of 60
CritDmg 37 74% of 50
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 317
Dex 254 84.7% of 300
Vit 38 19% of 200
ResLtn 27 45% of 60
ResAll 80 100% of 80
%Life 11 ???
%Move 12 100% of 12
Hateful Honor
Mainhand
Simulate ~ ~
MinDmg 317 90.1% of 352
MaxDmg 272 60.9% of 447
%Dmg 40 80% of 50
CritDmg 56 56% of 100
%LifeSteal 2.8 93.3% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 25 ???
%Dmg 36 72% of 50
Dex 162 46.3% of 350
CritDmg 41 41% of 100
Skills / Active Abilities
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Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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